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Searched refs:SDL_CONTROLLERAXISMOTION (Results 1 – 5 of 5) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtestgamecontroller.c153 case SDL_CONTROLLERAXISMOTION: in loop()
/AliOS-Things-master/components/SDL2/include/
A DSDL_events.h122 SDL_CONTROLLERAXISMOTION = 0x650, /**< Game controller axis motion */ enumerator
/AliOS-Things-master/components/SDL2/src/joystick/
A DSDL_gamecontroller.c2215 if (SDL_GetEventState(SDL_CONTROLLERAXISMOTION) == SDL_ENABLE) { in SDL_PrivateGameControllerAxis()
2217 event.type = SDL_CONTROLLERAXISMOTION; in SDL_PrivateGameControllerAxis()
2295 SDL_CONTROLLERAXISMOTION, SDL_CONTROLLERBUTTONDOWN, SDL_CONTROLLERBUTTONUP, in SDL_GameControllerEventState()
/AliOS-Things-master/components/SDL2/src/events/
A DSDL_events.c267 SDL_EVENT_CASE(SDL_CONTROLLERAXISMOTION) in SDL_LogEvent()
/AliOS-Things-master/components/SDL2/src/test/
A DSDL_test_common.c1425 case SDL_CONTROLLERAXISMOTION: in SDLTest_PrintEvent()

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