Searched refs:SDL_CONTROLLERAXISMOTION (Results 1 – 5 of 5) sorted by relevance
153 case SDL_CONTROLLERAXISMOTION: in loop()
122 SDL_CONTROLLERAXISMOTION = 0x650, /**< Game controller axis motion */ enumerator
2215 if (SDL_GetEventState(SDL_CONTROLLERAXISMOTION) == SDL_ENABLE) { in SDL_PrivateGameControllerAxis()2217 event.type = SDL_CONTROLLERAXISMOTION; in SDL_PrivateGameControllerAxis()2295 SDL_CONTROLLERAXISMOTION, SDL_CONTROLLERBUTTONDOWN, SDL_CONTROLLERBUTTONUP, in SDL_GameControllerEventState()
267 SDL_EVENT_CASE(SDL_CONTROLLERAXISMOTION) in SDL_LogEvent()
1425 case SDL_CONTROLLERAXISMOTION: in SDLTest_PrintEvent()
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