Searched refs:SDL_CONTROLLER_AXIS_INVALID (Results 1 – 2 of 2) sorted by relevance
305 SDL_CONTROLLER_AXIS_INVALID = -1, enumerator
508 return SDL_CONTROLLER_AXIS_INVALID; in SDL_GameControllerGetAxisFromString()515 return SDL_CONTROLLER_AXIS_INVALID; in SDL_GameControllerGetAxisFromString()523 if (axis > SDL_CONTROLLER_AXIS_INVALID && axis < SDL_CONTROLLER_AXIS_MAX) { in SDL_GameControllerGetStringForAxis()593 if (axis != SDL_CONTROLLER_AXIS_INVALID) { in SDL_PrivateGameControllerParseElement()2057 if (!gamecontroller || axis == SDL_CONTROLLER_AXIS_INVALID) in SDL_GameControllerGetBindForAxis()
Completed in 7 milliseconds