Searched refs:SDL_CONTROLLER_BUTTON_BACK (Results 1 – 11 of 11) sorted by relevance
/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_gamecontroller.h | 354 SDL_CONTROLLER_BUTTON_BACK, enumerator
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/AliOS-Things-master/components/SDL2/src/joystick/android/ |
A D | SDL_sysjoystick.c | 135 button = SDL_CONTROLLER_BUTTON_BACK; in keycode_to_SDL() 212 case SDL_CONTROLLER_BUTTON_BACK: in button_to_scancode()
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/AliOS-Things-master/components/SDL2/src/joystick/hidapi/ |
A D | SDL_hidapi_xboxone.c | 374 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[4] & 0x08) ? SDL_PRESSED : S… in HIDAPI_DriverXboxOne_HandleStatePacket() 514 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[14] & 0x40) ? SDL_PRESSED : … in HIDAPI_DriverXboxOneBluetooth_HandleStatePacketV1() 622 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[16] & 0x01) ? SDL_PRESSED : … in HIDAPI_DriverXboxOneBluetooth_HandleStatePacketV2()
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A D | SDL_hidapi_xbox360w.c | 172 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : S… in HIDAPI_DriverXbox360W_HandleStatePacket()
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A D | SDL_hidapi_switch.c | 945 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_… in HandleInputOnlyControllerState() 1043 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_… in HandleSimpleControllerState() 1126 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_… in HandleFullControllerState()
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A D | SDL_hidapi_ps4.c | 419 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x10) ? SDL_PRESSED : SDL_… in HIDAPI_DriverPS4_HandleStatePacket()
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A D | SDL_hidapi_xbox360.c | 826 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[10] & 0x40) ? SDL_PRESSED : … in HIDAPI_DriverXbox360_HandleStatePacket() 954 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : S… in HIDAPI_DriverXbox360_HandleStatePacket()
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A D | SDL_hidapi_steam.c | 1089 SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, in HIDAPI_DriverSteam_UpdateDevice()
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/AliOS-Things-master/components/SDL2/src/joystick/iphoneos/ |
A D | SDL_sysjoystick.m | 160 device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_BACK); field 672 if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_BACK)) { argument
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/AliOS-Things-master/components/SDL2/src/joystick/ |
A D | SDL_gamecontroller.c | 967 } else if (button_mask & (1 << SDL_CONTROLLER_BUTTON_BACK)) { in SDL_CreateMappingForAndroidController() 970 button_mask &= ~(1 << SDL_CONTROLLER_BUTTON_BACK); in SDL_CreateMappingForAndroidController() 978 if (button_mask & (1 << SDL_CONTROLLER_BUTTON_BACK)) { in SDL_CreateMappingForAndroidController()
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/AliOS-Things-master/components/SDL2/test/ |
A D | controllermap.c | 112 SDL_CONTROLLER_BUTTON_BACK,
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