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Searched refs:SDL_CONTROLLER_BUTTON_BACK (Results 1 – 11 of 11) sorted by relevance

/AliOS-Things-master/components/SDL2/include/
A DSDL_gamecontroller.h354 SDL_CONTROLLER_BUTTON_BACK, enumerator
/AliOS-Things-master/components/SDL2/src/joystick/android/
A DSDL_sysjoystick.c135 button = SDL_CONTROLLER_BUTTON_BACK; in keycode_to_SDL()
212 case SDL_CONTROLLER_BUTTON_BACK: in button_to_scancode()
/AliOS-Things-master/components/SDL2/src/joystick/hidapi/
A DSDL_hidapi_xboxone.c374 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[4] & 0x08) ? SDL_PRESSED : S… in HIDAPI_DriverXboxOne_HandleStatePacket()
514 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[14] & 0x40) ? SDL_PRESSED : … in HIDAPI_DriverXboxOneBluetooth_HandleStatePacketV1()
622 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[16] & 0x01) ? SDL_PRESSED : … in HIDAPI_DriverXboxOneBluetooth_HandleStatePacketV2()
A DSDL_hidapi_xbox360w.c172 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : S… in HIDAPI_DriverXbox360W_HandleStatePacket()
A DSDL_hidapi_switch.c945 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_… in HandleInputOnlyControllerState()
1043 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_… in HandleSimpleControllerState()
1126 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_… in HandleFullControllerState()
A DSDL_hidapi_ps4.c419 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x10) ? SDL_PRESSED : SDL_… in HIDAPI_DriverPS4_HandleStatePacket()
A DSDL_hidapi_xbox360.c826 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[10] & 0x40) ? SDL_PRESSED : … in HIDAPI_DriverXbox360_HandleStatePacket()
954 …SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : S… in HIDAPI_DriverXbox360_HandleStatePacket()
A DSDL_hidapi_steam.c1089 SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, in HIDAPI_DriverSteam_UpdateDevice()
/AliOS-Things-master/components/SDL2/src/joystick/iphoneos/
A DSDL_sysjoystick.m160 device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_BACK); field
672 if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_BACK)) { argument
/AliOS-Things-master/components/SDL2/src/joystick/
A DSDL_gamecontroller.c967 } else if (button_mask & (1 << SDL_CONTROLLER_BUTTON_BACK)) { in SDL_CreateMappingForAndroidController()
970 button_mask &= ~(1 << SDL_CONTROLLER_BUTTON_BACK); in SDL_CreateMappingForAndroidController()
978 if (button_mask & (1 << SDL_CONTROLLER_BUTTON_BACK)) { in SDL_CreateMappingForAndroidController()
/AliOS-Things-master/components/SDL2/test/
A Dcontrollermap.c112 SDL_CONTROLLER_BUTTON_BACK,

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