Searched refs:SDL_CONTROLLER_BUTTON_INVALID (Results 1 – 2 of 2) sorted by relevance
349 SDL_CONTROLLER_BUTTON_INVALID = -1, enumerator
555 return SDL_CONTROLLER_BUTTON_INVALID; in SDL_GameControllerGetButtonFromString()561 return SDL_CONTROLLER_BUTTON_INVALID; in SDL_GameControllerGetButtonFromString()569 if (axis > SDL_CONTROLLER_BUTTON_INVALID && axis < SDL_CONTROLLER_BUTTON_MAX) { in SDL_GameControllerGetStringForButton()611 } else if (button != SDL_CONTROLLER_BUTTON_INVALID) { in SDL_PrivateGameControllerParseElement()2089 if (!gamecontroller || button == SDL_CONTROLLER_BUTTON_INVALID) in SDL_GameControllerGetBindForButton()2238 if (button == SDL_CONTROLLER_BUTTON_INVALID) in SDL_PrivateGameControllerButton()
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