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Searched refs:SDL_CONTROLLER_BUTTON_INVALID (Results 1 – 2 of 2) sorted by relevance

/AliOS-Things-master/components/SDL2/include/
A DSDL_gamecontroller.h349 SDL_CONTROLLER_BUTTON_INVALID = -1, enumerator
/AliOS-Things-master/components/SDL2/src/joystick/
A DSDL_gamecontroller.c555 return SDL_CONTROLLER_BUTTON_INVALID; in SDL_GameControllerGetButtonFromString()
561 return SDL_CONTROLLER_BUTTON_INVALID; in SDL_GameControllerGetButtonFromString()
569 if (axis > SDL_CONTROLLER_BUTTON_INVALID && axis < SDL_CONTROLLER_BUTTON_MAX) { in SDL_GameControllerGetStringForButton()
611 } else if (button != SDL_CONTROLLER_BUTTON_INVALID) { in SDL_PrivateGameControllerParseElement()
2089 if (!gamecontroller || button == SDL_CONTROLLER_BUTTON_INVALID) in SDL_GameControllerGetBindForButton()
2238 if (button == SDL_CONTROLLER_BUTTON_INVALID) in SDL_PrivateGameControllerButton()

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