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Searched refs:SDL_CaptureMouse (Results 1 – 7 of 7) sorted by relevance

/AliOS-Things-master/components/SDL2/include/
A DSDL_mouse.h193 extern DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled);
/AliOS-Things-master/components/SDL2/src/events/
A DSDL_mouse.c660 SDL_CaptureMouse(SDL_FALSE);
851 SDL_CaptureMouse(SDL_bool enabled) function
A DSDL_keyboard.c652 SDL_CaptureMouse(SDL_FALSE); /* drop the capture. */ in SDL_SetKeyboardFocus()
/AliOS-Things-master/components/SDL2/src/dynapi/
A DSDL_dynapi_overrides.h584 #define SDL_CaptureMouse SDL_CaptureMouse_REAL macro
A DSDL_dynapi_procs.h615 SDL_DYNAPI_PROC(int,SDL_CaptureMouse,(SDL_bool a),(a),return)
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_video.c3957 SDL_CaptureMouse(SDL_FALSE); in SDL_ShowMessageBox()
4026 SDL_CaptureMouse(SDL_TRUE); in SDL_ShowMessageBox()
/AliOS-Things-master/components/SDL2/src/test/
A DSDL_test_common.c1748 const int rc = SDL_CaptureMouse(shouldCapture); in SDLTest_CommonEvent()

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