/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_ttf.h | 182 const char *text, SDL_Color fg); 184 const char *text, SDL_Color fg); 186 const Uint16 *text, SDL_Color fg); 196 Uint16 ch, SDL_Color fg); 204 const char *text, SDL_Color fg, SDL_Color bg); 206 const char *text, SDL_Color fg, SDL_Color bg); 208 const Uint16 *text, SDL_Color fg, SDL_Color bg); 218 Uint16 ch, SDL_Color fg, SDL_Color bg); 225 const char *text, SDL_Color fg); 227 const char *text, SDL_Color fg); [all …]
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A D | SDL_pixels.h | 304 typedef struct SDL_Color struct 310 } SDL_Color; argument 311 #define SDL_Colour SDL_Color 316 SDL_Color *colors; 419 const SDL_Color * colors,
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A D | SDL_shape.h | 97 SDL_Color colorKey;
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/AliOS-Things-master/components/SDL2/test/ |
A D | teststreaming.c | 33 SDL_Color MooseColors[84] = { 72 SDL_Color *color; in UpdateTexture()
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A D | testime.c | 44 static SDL_Color lineColor = {0,0,0,255}; 45 static SDL_Color backColor = {255,255,255,255}; 46 static SDL_Color textColor = {0,0,0,255};
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A D | testshape.c | 49 SDL_Color black = {0,0,0,0xff}; in main()
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A D | testoverlay2.c | 35 SDL_Color MooseColors[84] = {
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/AliOS-Things-master/components/SDL2/src/ttf/ |
A D | SDL_ttf.c | 1369 const char *text, SDL_Color fg) in TTF_RenderText_Solid() 1388 const char *text, SDL_Color fg) in TTF_RenderUTF8_Solid() 1511 const Uint16 *text, SDL_Color fg) in TTF_RenderUNICODE_Solid() 1541 const char *text, SDL_Color fg, SDL_Color bg) in TTF_RenderText_Shaded() 1562 const char *text, SDL_Color fg, SDL_Color bg) in TTF_RenderUTF8_Shaded() 1704 SDL_Color fg, in TTF_RenderUNICODE_Shaded() 1705 SDL_Color bg) in TTF_RenderUNICODE_Shaded() 1725 SDL_Color fg, in TTF_RenderGlyph_Shaded() 1726 SDL_Color bg) in TTF_RenderGlyph_Shaded() 1738 const char *text, SDL_Color fg) in TTF_RenderText_Blended() [all …]
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/AliOS-Things-master/components/SDL2/src/video/ |
A D | SDL_pixels_c.h | 41 extern void SDL_DitherColors(SDL_Color * colors, int bpp);
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A D | SDL_pixels.c | 662 (SDL_Color *) SDL_malloc(ncolors * sizeof(*palette->colors)); in SDL_AllocPalette() 705 SDL_SetPaletteColors(SDL_Palette * palette, const SDL_Color * colors, in SDL_SetPaletteColors() 749 SDL_DitherColors(SDL_Color * colors, int bpp) in SDL_DitherColors() 943 src->ncolors * sizeof(SDL_Color)) == 0)) { in Map1to1() 997 SDL_Color colors[256]; in MapNto1()
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A D | SDL_shape.c | 80 SDL_Color key; in SDL_CalculateShapeBitmap() 134 SDL_Color key; in RecursivelyCalculateShapeTree()
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A D | SDL_blit_0.c | 364 const SDL_Color *srcpal = info->src_fmt->palette->colors; in BlitBtoNAlpha() 411 const SDL_Color *srcpal = srcfmt->palette->colors; in BlitBtoNAlphaKey()
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A D | SDL_blit_1.c | 442 const SDL_Color *srcpal = info->src_fmt->palette->colors; in Blit1toNAlpha() 482 const SDL_Color *srcpal = info->src_fmt->palette->colors; in Blit1toNAlphaKey()
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A D | SDL_surface.c | 970 SDL_Color copy_color; in SDL_ConvertSurface() 1015 format->palette->ncolors * sizeof(SDL_Color)); in SDL_ConvertSurface() 1123 surface->format->palette->ncolors * sizeof(SDL_Color)) == 0)) { in SDL_ConvertSurface()
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A D | SDL_bmp.c | 744 SDL_Color *colors; in SDL_SaveBMP_RW()
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/AliOS-Things-master/components/SDL2/src/image/ |
A D | IMG_pnm.c | 170 SDL_Color *c = surface->format->palette->colors; in IMG_LoadPNM_RW() 177 SDL_Color *c = surface->format->palette->colors; in IMG_LoadPNM_RW()
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A D | IMG_tga.c | 209 SDL_Color *colors = img->format->palette->colors; in IMG_LoadTGA_RW() 244 SDL_Color *colors = img->format->palette->colors; in IMG_LoadTGA_RW()
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A D | IMG_xpm.c | 1009 SDL_Color *im_colors = NULL; in load_xpm() 1110 SDL_Color *c = im_colors + index; in load_xpm()
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A D | IMG_pcx.c | 242 SDL_Color *colors = surface->format->palette->colors; in IMG_LoadPCX_RW()
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/AliOS-Things-master/components/SDL2/src/image/unused/ |
A D | showimage.c | 33 SDL_Color col[2] = { in draw_background()
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/AliOS-Things-master/components/ugraphics/src/ |
A D | ugraphics.c | 139 SDL_Color color; in graphics_generate_text()
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/AliOS-Things-master/components/SDL2/src/gfx/ |
A D | SDL_gfxPrimitives.c | 314 SDL_Color *colors = palette->colors; in _putPixelAlpha() 315 SDL_Color dColor = colors[*pixel]; in _putPixelAlpha() 316 SDL_Color sColor = colors[color]; in _putPixelAlpha() 614 SDL_Color *colors = format->palette->colors; in _filledRectAlpha() 615 SDL_Color dColor; in _filledRectAlpha() 616 SDL_Color sColor = colors[color]; in _filledRectAlpha()
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/AliOS-Things-master/components/SDL2/src/dynapi/ |
A D | SDL_dynapi_procs.h | 315 SDL_DYNAPI_PROC(int,SDL_SetPaletteColors,(SDL_Palette *a, const SDL_Color *b, int c, int d),(a,b,c,…
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