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Searched refs:SDL_Color (Results 1 – 23 of 23) sorted by relevance

/AliOS-Things-master/components/SDL2/include/
A DSDL_ttf.h182 const char *text, SDL_Color fg);
184 const char *text, SDL_Color fg);
186 const Uint16 *text, SDL_Color fg);
196 Uint16 ch, SDL_Color fg);
204 const char *text, SDL_Color fg, SDL_Color bg);
206 const char *text, SDL_Color fg, SDL_Color bg);
208 const Uint16 *text, SDL_Color fg, SDL_Color bg);
218 Uint16 ch, SDL_Color fg, SDL_Color bg);
225 const char *text, SDL_Color fg);
227 const char *text, SDL_Color fg);
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A DSDL_pixels.h304 typedef struct SDL_Color struct
310 } SDL_Color; argument
311 #define SDL_Colour SDL_Color
316 SDL_Color *colors;
419 const SDL_Color * colors,
A DSDL_shape.h97 SDL_Color colorKey;
/AliOS-Things-master/components/SDL2/test/
A Dteststreaming.c33 SDL_Color MooseColors[84] = {
72 SDL_Color *color; in UpdateTexture()
A Dtestime.c44 static SDL_Color lineColor = {0,0,0,255};
45 static SDL_Color backColor = {255,255,255,255};
46 static SDL_Color textColor = {0,0,0,255};
A Dtestshape.c49 SDL_Color black = {0,0,0,0xff}; in main()
A Dtestoverlay2.c35 SDL_Color MooseColors[84] = {
/AliOS-Things-master/components/SDL2/src/ttf/
A DSDL_ttf.c1369 const char *text, SDL_Color fg) in TTF_RenderText_Solid()
1388 const char *text, SDL_Color fg) in TTF_RenderUTF8_Solid()
1511 const Uint16 *text, SDL_Color fg) in TTF_RenderUNICODE_Solid()
1541 const char *text, SDL_Color fg, SDL_Color bg) in TTF_RenderText_Shaded()
1562 const char *text, SDL_Color fg, SDL_Color bg) in TTF_RenderUTF8_Shaded()
1704 SDL_Color fg, in TTF_RenderUNICODE_Shaded()
1705 SDL_Color bg) in TTF_RenderUNICODE_Shaded()
1725 SDL_Color fg, in TTF_RenderGlyph_Shaded()
1726 SDL_Color bg) in TTF_RenderGlyph_Shaded()
1738 const char *text, SDL_Color fg) in TTF_RenderText_Blended()
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/AliOS-Things-master/components/SDL2/src/video/
A DSDL_pixels_c.h41 extern void SDL_DitherColors(SDL_Color * colors, int bpp);
A DSDL_pixels.c662 (SDL_Color *) SDL_malloc(ncolors * sizeof(*palette->colors)); in SDL_AllocPalette()
705 SDL_SetPaletteColors(SDL_Palette * palette, const SDL_Color * colors, in SDL_SetPaletteColors()
749 SDL_DitherColors(SDL_Color * colors, int bpp) in SDL_DitherColors()
943 src->ncolors * sizeof(SDL_Color)) == 0)) { in Map1to1()
997 SDL_Color colors[256]; in MapNto1()
A DSDL_shape.c80 SDL_Color key; in SDL_CalculateShapeBitmap()
134 SDL_Color key; in RecursivelyCalculateShapeTree()
A DSDL_blit_0.c364 const SDL_Color *srcpal = info->src_fmt->palette->colors; in BlitBtoNAlpha()
411 const SDL_Color *srcpal = srcfmt->palette->colors; in BlitBtoNAlphaKey()
A DSDL_blit_1.c442 const SDL_Color *srcpal = info->src_fmt->palette->colors; in Blit1toNAlpha()
482 const SDL_Color *srcpal = info->src_fmt->palette->colors; in Blit1toNAlphaKey()
A DSDL_surface.c970 SDL_Color copy_color; in SDL_ConvertSurface()
1015 format->palette->ncolors * sizeof(SDL_Color)); in SDL_ConvertSurface()
1123 surface->format->palette->ncolors * sizeof(SDL_Color)) == 0)) { in SDL_ConvertSurface()
A DSDL_bmp.c744 SDL_Color *colors; in SDL_SaveBMP_RW()
/AliOS-Things-master/components/SDL2/src/image/
A DIMG_pnm.c170 SDL_Color *c = surface->format->palette->colors; in IMG_LoadPNM_RW()
177 SDL_Color *c = surface->format->palette->colors; in IMG_LoadPNM_RW()
A DIMG_tga.c209 SDL_Color *colors = img->format->palette->colors; in IMG_LoadTGA_RW()
244 SDL_Color *colors = img->format->palette->colors; in IMG_LoadTGA_RW()
A DIMG_xpm.c1009 SDL_Color *im_colors = NULL; in load_xpm()
1110 SDL_Color *c = im_colors + index; in load_xpm()
A DIMG_pcx.c242 SDL_Color *colors = surface->format->palette->colors; in IMG_LoadPCX_RW()
/AliOS-Things-master/components/SDL2/src/image/unused/
A Dshowimage.c33 SDL_Color col[2] = { in draw_background()
/AliOS-Things-master/components/ugraphics/src/
A Dugraphics.c139 SDL_Color color; in graphics_generate_text()
/AliOS-Things-master/components/SDL2/src/gfx/
A DSDL_gfxPrimitives.c314 SDL_Color *colors = palette->colors; in _putPixelAlpha()
315 SDL_Color dColor = colors[*pixel]; in _putPixelAlpha()
316 SDL_Color sColor = colors[color]; in _putPixelAlpha()
614 SDL_Color *colors = format->palette->colors; in _filledRectAlpha()
615 SDL_Color dColor; in _filledRectAlpha()
616 SDL_Color sColor = colors[color]; in _filledRectAlpha()
/AliOS-Things-master/components/SDL2/src/dynapi/
A DSDL_dynapi_procs.h315 SDL_DYNAPI_PROC(int,SDL_SetPaletteColors,(SDL_Palette *a, const SDL_Color *b, int c, int d),(a,b,c,…

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