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Searched refs:SDL_CreateRGBSurfaceWithFormat (Results 1 – 6 of 6) sorted by relevance

/AliOS-Things-master/components/SDL2/src/video/android/
A DSDL_androidmouse.c124 …SDL_Surface *empty_surface = SDL_CreateRGBSurfaceWithFormat(0, 1, 1, 32, SDL_PIXELFORMAT_ARGB8888); in Android_CreateEmptyCursor()
/AliOS-Things-master/components/SDL2/test/
A Dtestyuv.c36 …SDL_Surface *pattern = SDL_CreateRGBSurfaceWithFormat(0, pattern_size, pattern_size, 0, SDL_PIXELF… in generate_test_pattern()
346 converted = SDL_CreateRGBSurfaceWithFormat(0, original->w, original->h, 0, rgb_format); in main()
/AliOS-Things-master/components/SDL2/include/
A DSDL_surface.h135 extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_surface.c59 SDL_CreateRGBSurfaceWithFormat(Uint32 flags, int width, int height, int depth, in SDL_CreateRGBSurfaceWithFormat() function
168 return SDL_CreateRGBSurfaceWithFormat(flags, width, height, depth, format); in SDL_CreateRGBSurface()
205 surface = SDL_CreateRGBSurfaceWithFormat(0, 0, 0, depth, format); in SDL_CreateRGBSurfaceWithFormatFrom()
/AliOS-Things-master/components/SDL2/src/dynapi/
A DSDL_dynapi_overrides.h442 #define SDL_CreateRGBSurfaceWithFormat SDL_CreateRGBSurfaceWithFormat_REAL macro
606 #define SDL_CreateRGBSurfaceWithFormat SDL_CreateRGBSurfaceWithFormat_REAL macro
A DSDL_dynapi_procs.h640 SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateRGBSurfaceWithFormat,(Uint32 a, int b, int c, int d, Uint32 …

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