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Searched refs:SDL_CreateRenderer (Results 1 – 18 of 18) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtestoffscreen.c126 renderer = SDL_CreateRenderer(window, -1, 0); in main()
A Dteststreaming.c161 renderer = SDL_CreateRenderer(window, -1, 0); in main()
A Dtestaudiocapture.c108 renderer = SDL_CreateRenderer(window, -1, 0); in main()
A Dtesthittesting.c69 renderer = SDL_CreateRenderer(window, -1, 0); in main()
A Dtestnative.c170 renderer = SDL_CreateRenderer(window, -1, 0); in main()
A Dtestshape.c115 renderer = SDL_CreateRenderer(window,-1,0); in main()
A Dtestjoystick.c287 screen = SDL_CreateRenderer(window, -1, 0); in main()
A Dtestgamecontroller.c297 screen = SDL_CreateRenderer(window, -1, 0); in main()
A Dtestoverlay2.c344 renderer = SDL_CreateRenderer(window, -1, 0); in main()
A Dtestyuv.c369 renderer = SDL_CreateRenderer(window, -1, 0); in main()
A Dcontrollermap.c372 screen = SDL_CreateRenderer(window, -1, 0); in WatchJoystick()
A Dtestautomation_render.c54 renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); in InitCreateRenderer()
/AliOS-Things-master/components/SDL2/include/
A DSDL_render.h201 extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window,
/AliOS-Things-master/components/SDL2/src/dynapi/
A DSDL_dynapi_overrides.h301 #define SDL_CreateRenderer SDL_CreateRenderer_REAL macro
A DSDL_dynapi_procs.h332 SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateRenderer,(SDL_Window *a, int b, Uint32 c),(a,b,c),return)
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_video.c281 renderer = SDL_CreateRenderer(window, i, 0); in SDL_CreateWindowTexture()
292 renderer = SDL_CreateRenderer(window, i, 0); in SDL_CreateWindowTexture()
/AliOS-Things-master/components/SDL2/src/render/
A DSDL_render.c744 *renderer = SDL_CreateRenderer(*window, -1, 0); in SDL_CreateWindowAndRenderer()
767 SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags) in SDL_CreateRenderer() function
/AliOS-Things-master/components/SDL2/src/test/
A DSDL_test_common.c1111 state->renderers[i] = SDL_CreateRenderer(state->windows[i], in SDLTest_CommonInit()

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