Searched refs:SDL_CreateThreadInternal (Results 1 – 14 of 14) sorted by relevance
/AliOS-Things-master/components/SDL2/src/thread/ |
A D | SDL_systhread.h | 65 SDL_CreateThreadInternal(int (SDLCALL * fn) (void *), const char *name,
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A D | SDL_thread.c | 395 SDL_CreateThreadInternal(int (SDLCALL * fn) (void *), const char *name, in SDL_CreateThreadInternal() function
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/AliOS-Things-master/components/SDL2/src/video/winrt/ |
A D | SDL_winrtevents.cpp | 117 … _XAMLThread = SDL_CreateThreadInternal(WINRT_XAMLThreadMain, "SDL/XAML App Thread", 0, nullptr); in WINRT_CycleXAMLThread()
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/AliOS-Things-master/components/SDL2/src/main/haiku/ |
A D | SDL_BeApp.cc | 87 SDL_AppThread = SDL_CreateThreadInternal(StartBeApp, "SDLApplication", 0, NULL); in SDL_InitBeApp()
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/AliOS-Things-master/components/SDL2/src/joystick/psp/ |
A D | SDL_sysjoystick.c | 119 if((thread = SDL_CreateThreadInternal(JoystickUpdate, "JoystickThread", 4096, NULL)) == NULL) { in SDL_SYS_JoystickInit()
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/AliOS-Things-master/components/SDL2/src/joystick/hidapi/ |
A D | SDL_hidapi_rumble.c | 136 ctx->thread = SDL_CreateThreadInternal(SDL_HIDAPI_RumbleThread, "HIDAPI Rumble", 0, ctx); in SDL_HIDAPI_StartRumbleThread()
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/AliOS-Things-master/components/SDL2/src/video/psp/ |
A D | SDL_pspevents.c | 267 if((thread = SDL_CreateThreadInternal(EventUpdate, "PSPInputThread", 4096, NULL)) == NULL) { in PSP_EventInit()
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/AliOS-Things-master/components/SDL2/src/timer/ |
A D | SDL_timer.c | 227 data->thread = SDL_CreateThreadInternal(SDL_TimerThread, name, 0, data); in SDL_TimerInit()
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/AliOS-Things-master/components/SDL2/src/joystick/windows/ |
A D | SDL_windowsjoystick.c | 312 … s_threadJoystick = SDL_CreateThreadInternal(SDL_JoystickThread, "SDL_joystick", 64 * 1024, NULL); in WINDOWS_JoystickInit()
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/AliOS-Things-master/components/SDL2/src/haptic/windows/ |
A D | SDL_xinputhaptic.c | 208 …haptic->hwdata->thread = SDL_CreateThreadInternal(SDL_RunXInputHaptic, threadName, 64 * 1024, hapt… in SDL_XINPUT_HapticOpenFromUserIndex()
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/AliOS-Things-master/components/SDL2/src/video/cocoa/ |
A D | SDL_cocoamousetap.m | 211 …tapdata->thread = SDL_CreateThreadInternal(&Cocoa_MouseTapThread, "Event Tap Loop", 512 * 1024, ta…
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/AliOS-Things-master/components/SDL2/src/audio/pulseaudio/ |
A D | SDL_pulseaudio.c | 737 hotplug_thread = SDL_CreateThreadInternal(HotplugThread, "PulseHotplug", 256 * 1024, NULL); in PULSEAUDIO_DetectDevices()
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/AliOS-Things-master/components/SDL2/src/audio/ |
A D | SDL_audio.c | 1450 …device->thread = SDL_CreateThreadInternal(iscapture ? SDL_CaptureAudio : SDL_RunAudio, threadname,… in open_audio_device()
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/AliOS-Things-master/components/SDL2/src/audio/coreaudio/ |
A D | SDL_coreaudio.m | 1120 …this->hidden->thread = SDL_CreateThreadInternal(audioqueue_thread, "AudioQueue thread", 512 * 1024…
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