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Searched refs:SDL_CreateThreadInternal (Results 1 – 14 of 14) sorted by relevance

/AliOS-Things-master/components/SDL2/src/thread/
A DSDL_systhread.h65 SDL_CreateThreadInternal(int (SDLCALL * fn) (void *), const char *name,
A DSDL_thread.c395 SDL_CreateThreadInternal(int (SDLCALL * fn) (void *), const char *name, in SDL_CreateThreadInternal() function
/AliOS-Things-master/components/SDL2/src/video/winrt/
A DSDL_winrtevents.cpp117 … _XAMLThread = SDL_CreateThreadInternal(WINRT_XAMLThreadMain, "SDL/XAML App Thread", 0, nullptr); in WINRT_CycleXAMLThread()
/AliOS-Things-master/components/SDL2/src/main/haiku/
A DSDL_BeApp.cc87 SDL_AppThread = SDL_CreateThreadInternal(StartBeApp, "SDLApplication", 0, NULL); in SDL_InitBeApp()
/AliOS-Things-master/components/SDL2/src/joystick/psp/
A DSDL_sysjoystick.c119 if((thread = SDL_CreateThreadInternal(JoystickUpdate, "JoystickThread", 4096, NULL)) == NULL) { in SDL_SYS_JoystickInit()
/AliOS-Things-master/components/SDL2/src/joystick/hidapi/
A DSDL_hidapi_rumble.c136 ctx->thread = SDL_CreateThreadInternal(SDL_HIDAPI_RumbleThread, "HIDAPI Rumble", 0, ctx); in SDL_HIDAPI_StartRumbleThread()
/AliOS-Things-master/components/SDL2/src/video/psp/
A DSDL_pspevents.c267 if((thread = SDL_CreateThreadInternal(EventUpdate, "PSPInputThread", 4096, NULL)) == NULL) { in PSP_EventInit()
/AliOS-Things-master/components/SDL2/src/timer/
A DSDL_timer.c227 data->thread = SDL_CreateThreadInternal(SDL_TimerThread, name, 0, data); in SDL_TimerInit()
/AliOS-Things-master/components/SDL2/src/joystick/windows/
A DSDL_windowsjoystick.c312 … s_threadJoystick = SDL_CreateThreadInternal(SDL_JoystickThread, "SDL_joystick", 64 * 1024, NULL); in WINDOWS_JoystickInit()
/AliOS-Things-master/components/SDL2/src/haptic/windows/
A DSDL_xinputhaptic.c208 …haptic->hwdata->thread = SDL_CreateThreadInternal(SDL_RunXInputHaptic, threadName, 64 * 1024, hapt… in SDL_XINPUT_HapticOpenFromUserIndex()
/AliOS-Things-master/components/SDL2/src/video/cocoa/
A DSDL_cocoamousetap.m211 …tapdata->thread = SDL_CreateThreadInternal(&Cocoa_MouseTapThread, "Event Tap Loop", 512 * 1024, ta…
/AliOS-Things-master/components/SDL2/src/audio/pulseaudio/
A DSDL_pulseaudio.c737 hotplug_thread = SDL_CreateThreadInternal(HotplugThread, "PulseHotplug", 256 * 1024, NULL); in PULSEAUDIO_DetectDevices()
/AliOS-Things-master/components/SDL2/src/audio/
A DSDL_audio.c1450 …device->thread = SDL_CreateThreadInternal(iscapture ? SDL_CaptureAudio : SDL_RunAudio, threadname,… in open_audio_device()
/AliOS-Things-master/components/SDL2/src/audio/coreaudio/
A DSDL_coreaudio.m1120 …this->hidden->thread = SDL_CreateThreadInternal(audioqueue_thread, "AudioQueue thread", 512 * 1024…

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