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Searched refs:SDL_DFB_DEVICEDATA (Results 1 – 8 of 8) sorted by relevance

/AliOS-Things-master/components/SDL2/src/video/directfb/
A DSDL_DirectFB_mouse.c83 SDL_DFB_DEVICEDATA(dev); in DirectFB_CreateDefaultCursor()
136 SDL_DFB_DEVICEDATA(dev); in DirectFB_CreateCursor()
284 SDL_DFB_DEVICEDATA(_this); in DirectFB_InitMouse()
317 SDL_DFB_DEVICEDATA(_this); in DirectFB_QuitMouse()
365 SDL_DFB_DEVICEDATA(_this); in DirectFB_InitMouse()
A DSDL_DirectFB_events.c99 SDL_DFB_DEVICEDATA(_this); in FocusAllMice()
114 SDL_DFB_DEVICEDATA(_this); in FocusAllKeyboards()
128 SDL_DFB_DEVICEDATA(_this); in MotionAllMice()
143 SDL_DFB_DEVICEDATA(_this); in KbdIndex()
176 SDL_DFB_DEVICEDATA(_this); in ProcessWindowEvent()
310 SDL_DFB_DEVICEDATA(_this); in ProcessInputEvent()
412 SDL_DFB_DEVICEDATA(_this); in DirectFB_PumpEventsWindow()
582 SDL_DFB_DEVICEDATA(_this); in DirectFB_TranslateKey()
613 SDL_DFB_DEVICEDATA(_this); in DirectFB_TranslateKeyInputEvent()
715 SDL_DFB_DEVICEDATA(_this); in DirectFB_InitKeyboard()
A DSDL_DirectFB_modes.c95 SDL_DFB_DEVICEDATA(_this); in CheckSetDisplayMode()
150 SDL_DFB_DEVICEDATA(_this); in DirectFB_InitModes()
275 SDL_DFB_DEVICEDATA(_this); in DirectFB_GetDisplayModes()
315 SDL_DFB_DEVICEDATA(_this); in DirectFB_SetDisplayMode()
A DSDL_DirectFB_window.c41 SDL_DFB_DEVICEDATA(_this); in DirectFB_CreateWindow()
198 SDL_DFB_DEVICEDATA(_this); in DirectFB_SetWindowIcon()
388 SDL_DFB_DEVICEDATA(_this); in DirectFB_SetWindowGrab()
411 SDL_DFB_DEVICEDATA(_this); in DirectFB_DestroyWindow()
465 SDL_DFB_DEVICEDATA(_this); in DirectFB_GetWindowWMInfo()
A DSDL_DirectFB_video.h125 #define SDL_DFB_DEVICEDATA(dev) DFB_DeviceData *devdata = (dev ? (DFB_DeviceData *) ((dev)->driver… macro
A DSDL_DirectFB_shape.c80 SDL_DFB_DEVICEDATA(display->device); in DirectFB_SetWindowShape()
A DSDL_DirectFB_WM.c81 SDL_DFB_DEVICEDATA(_this); in LoadFont()
290 SDL_DFB_DEVICEDATA(_this); in DirectFB_WM_ProcessEvent()
A DSDL_DirectFB_render.c276 SDL_DFB_DEVICEDATA(display->device); in DirectFB_AcquireVidLayer()
332 SDL_DFB_DEVICEDATA(display->device); in DirectFB_CreateTexture()

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