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Searched refs:SDL_DFB_RELEASE (Results 1 – 9 of 9) sorted by relevance

/AliOS-Things-master/components/SDL2/src/video/directfb/
A DSDL_DirectFB_window.c171 SDL_DFB_RELEASE(windata->surface); in DirectFB_CreateWindow()
172 SDL_DFB_RELEASE(windata->dfbwin); in DirectFB_CreateWindow()
236 SDL_DFB_RELEASE(windata->icon); in DirectFB_SetWindowIcon()
241 SDL_DFB_RELEASE(windata->icon); in DirectFB_SetWindowIcon()
427 SDL_DFB_RELEASE(data->surface); in DirectFB_DestroyWindow()
435 SDL_DFB_RELEASE(windata->icon); in DirectFB_DestroyWindow()
436 SDL_DFB_RELEASE(windata->font); in DirectFB_DestroyWindow()
437 SDL_DFB_RELEASE(windata->eventbuffer); in DirectFB_DestroyWindow()
438 SDL_DFB_RELEASE(windata->surface); in DirectFB_DestroyWindow()
441 SDL_DFB_RELEASE(windata->dfbwin); in DirectFB_DestroyWindow()
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A DSDL_DirectFB_video.c283 SDL_DFB_RELEASE(dfb); in DirectFB_VideoInit()
297 SDL_DFB_RELEASE(devdata->events); in DirectFB_VideoQuit()
298 SDL_DFB_RELEASE(devdata->dfb); in DirectFB_VideoQuit()
A DSDL_DirectFB_opengl.c276 SDL_DFB_RELEASE(ctx->context); in DirectFB_GL_DeleteContext()
298 SDL_DFB_RELEASE(p->context); in DirectFB_GL_FreeWindowContexts()
A DSDL_DirectFB_modes.c268 SDL_DFB_RELEASE(layer); in DirectFB_InitModes()
406 SDL_DFB_RELEASE(dispdata->layer); in DirectFB_QuitModes()
407 SDL_DFB_RELEASE(dispdata->vidlayer); in DirectFB_QuitModes()
A DSDL_DirectFB_render.c318 SDL_DFB_RELEASE(data->surface); in DirectFB_AcquireVidLayer()
322 SDL_DFB_RELEASE(dispdata->vidlayer); in DirectFB_AcquireVidLayer()
416 SDL_DFB_RELEASE(data->palette); in DirectFB_CreateTexture()
417 SDL_DFB_RELEASE(data->surface); in DirectFB_CreateTexture()
874 SDL_DFB_RELEASE(data->palette); in DirectFB_DestroyTexture()
875 SDL_DFB_RELEASE(data->surface); in DirectFB_DestroyTexture()
883 SDL_DFB_RELEASE(dispdata->vidlayer); in DirectFB_DestroyTexture()
A DSDL_DirectFB_video.h77 #define SDL_DFB_RELEASE(x) do { if ( (x) != NULL ) { SDL_DFB_CHECK(x->Release(x)); x = NULL; } } wh… macro
A DSDL_DirectFB_shape.c89 SDL_DFB_RELEASE(data->surface); in DirectFB_SetWindowShape()
A DSDL_DirectFB_mouse.c224 SDL_DFB_RELEASE(curdata->surf); in DirectFB_FreeCursor()
A DSDL_DirectFB_WM.c85 SDL_DFB_RELEASE(windata->font); in LoadFont()

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