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Searched refs:SDL_DISABLE (Results 1 – 6 of 6) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtestautomation_mouse.c288 SDLTest_AssertCheck(currentState == SDL_DISABLE || currentState == SDL_ENABLE, in mouse_showCursor()
289 "Validate result is %i or %i, got: %i", SDL_DISABLE, SDL_ENABLE, currentState); in mouse_showCursor()
290 if (currentState == SDL_DISABLE) { in mouse_showCursor()
293 _changeCursorVisibility(SDL_DISABLE); in mouse_showCursor()
296 _changeCursorVisibility(SDL_DISABLE); in mouse_showCursor()
/AliOS-Things-master/components/SDL2/src/events/
A DSDL_events.c447 SDL_EventState(SDL_TEXTINPUT, SDL_DISABLE); in SDL_StartEventLoop()
448 SDL_EventState(SDL_TEXTEDITING, SDL_DISABLE); in SDL_StartEventLoop()
449 SDL_EventState(SDL_SYSWMEVENT, SDL_DISABLE); in SDL_StartEventLoop()
451 SDL_EventState(SDL_DROPFILE, SDL_DISABLE); in SDL_StartEventLoop()
452 SDL_EventState(SDL_DROPTEXT, SDL_DISABLE); in SDL_StartEventLoop()
915 const SDL_bool isdnd = ((state == SDL_DISABLE) || (state == SDL_ENABLE)) && in SDL_EventState()
923 current_state = SDL_DISABLE; in SDL_EventState()
931 case SDL_DISABLE: in SDL_EventState()
/AliOS-Things-master/components/SDL2/include/
A DSDL_events.h761 #define SDL_DISABLE 0 macro
/AliOS-Things-master/components/SDL2/src/joystick/
A DSDL_joystick.c1429 return SDL_DISABLE; in SDL_JoystickEventState()
1439 state = SDL_DISABLE; in SDL_JoystickEventState()
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_video.c3866 SDL_EventState(SDL_TEXTINPUT, SDL_DISABLE); in SDL_StopTextInput()
3867 SDL_EventState(SDL_TEXTEDITING, SDL_DISABLE); in SDL_StopTextInput()
/AliOS-Things-master/components/SDL2/docs/
A DREADME-winrt.md180 data to make sure mouse-cursor-hiding (via SDL_ShowCursor(SDL_DISABLE) calls)

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