Searched refs:SDL_DISABLE (Results 1 – 6 of 6) sorted by relevance
/AliOS-Things-master/components/SDL2/test/ |
A D | testautomation_mouse.c | 288 SDLTest_AssertCheck(currentState == SDL_DISABLE || currentState == SDL_ENABLE, in mouse_showCursor() 289 "Validate result is %i or %i, got: %i", SDL_DISABLE, SDL_ENABLE, currentState); in mouse_showCursor() 290 if (currentState == SDL_DISABLE) { in mouse_showCursor() 293 _changeCursorVisibility(SDL_DISABLE); in mouse_showCursor() 296 _changeCursorVisibility(SDL_DISABLE); in mouse_showCursor()
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/AliOS-Things-master/components/SDL2/src/events/ |
A D | SDL_events.c | 447 SDL_EventState(SDL_TEXTINPUT, SDL_DISABLE); in SDL_StartEventLoop() 448 SDL_EventState(SDL_TEXTEDITING, SDL_DISABLE); in SDL_StartEventLoop() 449 SDL_EventState(SDL_SYSWMEVENT, SDL_DISABLE); in SDL_StartEventLoop() 451 SDL_EventState(SDL_DROPFILE, SDL_DISABLE); in SDL_StartEventLoop() 452 SDL_EventState(SDL_DROPTEXT, SDL_DISABLE); in SDL_StartEventLoop() 915 const SDL_bool isdnd = ((state == SDL_DISABLE) || (state == SDL_ENABLE)) && in SDL_EventState() 923 current_state = SDL_DISABLE; in SDL_EventState() 931 case SDL_DISABLE: in SDL_EventState()
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_events.h | 761 #define SDL_DISABLE 0 macro
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/AliOS-Things-master/components/SDL2/src/joystick/ |
A D | SDL_joystick.c | 1429 return SDL_DISABLE; in SDL_JoystickEventState() 1439 state = SDL_DISABLE; in SDL_JoystickEventState()
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/AliOS-Things-master/components/SDL2/src/video/ |
A D | SDL_video.c | 3866 SDL_EventState(SDL_TEXTINPUT, SDL_DISABLE); in SDL_StopTextInput() 3867 SDL_EventState(SDL_TEXTEDITING, SDL_DISABLE); in SDL_StopTextInput()
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/AliOS-Things-master/components/SDL2/docs/ |
A D | README-winrt.md | 180 data to make sure mouse-cursor-hiding (via SDL_ShowCursor(SDL_DISABLE) calls)
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