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Searched refs:SDL_DequeueAudio (Results 1 – 5 of 5) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtestaudiocapture.c81 const Uint32 br = SDL_DequeueAudio(devid_in, buf, sizeof (buf)); in loop()
/AliOS-Things-master/components/SDL2/include/
A DSDL_audio.h755 extern DECLSPEC Uint32 SDLCALL SDL_DequeueAudio(SDL_AudioDeviceID dev, void *data, Uint32 len);
/AliOS-Things-master/components/SDL2/src/dynapi/
A DSDL_dynapi_overrides.h604 #define SDL_DequeueAudio SDL_DequeueAudio_REAL macro
A DSDL_dynapi_procs.h638 SDL_DYNAPI_PROC(Uint32,SDL_DequeueAudio,(SDL_AudioDeviceID a, void *b, Uint32 c),(a,b,c),return)
/AliOS-Things-master/components/SDL2/src/audio/
A DSDL_audio.c624 SDL_DequeueAudio(SDL_AudioDeviceID devid, void *data, Uint32 len) in SDL_DequeueAudio() function

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