Searched refs:SDL_DequeueAudio (Results 1 – 5 of 5) sorted by relevance
/AliOS-Things-master/components/SDL2/test/ |
A D | testaudiocapture.c | 81 const Uint32 br = SDL_DequeueAudio(devid_in, buf, sizeof (buf)); in loop()
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_audio.h | 755 extern DECLSPEC Uint32 SDLCALL SDL_DequeueAudio(SDL_AudioDeviceID dev, void *data, Uint32 len);
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/AliOS-Things-master/components/SDL2/src/dynapi/ |
A D | SDL_dynapi_overrides.h | 604 #define SDL_DequeueAudio SDL_DequeueAudio_REAL macro
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A D | SDL_dynapi_procs.h | 638 SDL_DYNAPI_PROC(Uint32,SDL_DequeueAudio,(SDL_AudioDeviceID a, void *b, Uint32 c),(a,b,c),return)
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/AliOS-Things-master/components/SDL2/src/audio/ |
A D | SDL_audio.c | 624 SDL_DequeueAudio(SDL_AudioDeviceID devid, void *data, Uint32 len) in SDL_DequeueAudio() function
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