Searched refs:SDL_EventState (Results 1 – 14 of 14) sorted by relevance
/AliOS-Things-master/components/SDL2/test/ |
A D | testwm2.c | 138 SDL_EventState(SDL_DROPFILE, SDL_ENABLE); in main() 139 SDL_EventState(SDL_DROPTEXT, SDL_ENABLE); in main()
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A D | testdropfile.c | 71 SDL_EventState(SDL_DROPFILE, SDL_ENABLE); in main()
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A D | testoverlay2.c | 394 SDL_EventState(SDL_KEYUP, SDL_IGNORE); in main()
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/AliOS-Things-master/components/SDL2/src/events/ |
A D | SDL_events.c | 447 SDL_EventState(SDL_TEXTINPUT, SDL_DISABLE); in SDL_StartEventLoop() 448 SDL_EventState(SDL_TEXTEDITING, SDL_DISABLE); in SDL_StartEventLoop() 449 SDL_EventState(SDL_SYSWMEVENT, SDL_DISABLE); in SDL_StartEventLoop() 451 SDL_EventState(SDL_DROPFILE, SDL_DISABLE); in SDL_StartEventLoop() 452 SDL_EventState(SDL_DROPTEXT, SDL_DISABLE); in SDL_StartEventLoop() 913 SDL_EventState(Uint32 type, int state) in SDL_EventState() function
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A D | SDL_keyboard.c | 660 if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) { in SDL_SetKeyboardFocus() 674 if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) { in SDL_SetKeyboardFocus()
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_events.h | 773 extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state); 775 #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
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/AliOS-Things-master/components/SDL2/src/main/haiku/ |
A D | SDL_BApp.h | 304 if (state == SDL_PRESSED && SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) { in _HandleKey()
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/AliOS-Things-master/components/SDL2/src/video/directfb/ |
A D | SDL_DirectFB_events.c | 238 if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) { in ProcessWindowEvent() 374 if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) { in ProcessInputEvent()
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/AliOS-Things-master/components/SDL2/src/joystick/ |
A D | SDL_joystick.c | 1441 state = SDL_EventState(event_list[i], SDL_QUERY); in SDL_JoystickEventState() 1449 SDL_EventState(event_list[i], state); in SDL_JoystickEventState()
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A D | SDL_gamecontroller.c | 2304 state = SDL_EventState(event_list[i], SDL_QUERY); in SDL_GameControllerEventState() 2312 SDL_EventState(event_list[i], state); in SDL_GameControllerEventState()
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/AliOS-Things-master/components/SDL2/src/video/ |
A D | SDL_video.c | 3828 SDL_EventState(SDL_TEXTINPUT, SDL_ENABLE); in SDL_StartTextInput() 3829 SDL_EventState(SDL_TEXTEDITING, SDL_ENABLE); in SDL_StartTextInput() 3866 SDL_EventState(SDL_TEXTINPUT, SDL_DISABLE); in SDL_StopTextInput() 3867 SDL_EventState(SDL_TEXTEDITING, SDL_DISABLE); in SDL_StopTextInput()
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/AliOS-Things-master/components/SDL2/src/dynapi/ |
A D | SDL_dynapi_overrides.h | 131 #define SDL_EventState SDL_EventState_REAL macro
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A D | SDL_dynapi_procs.h | 162 SDL_DYNAPI_PROC(Uint8,SDL_EventState,(Uint32 a, int b),(a,b),return)
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/AliOS-Things-master/components/SDL2/src/video/cocoa/ |
A D | SDL_cocoakeyboard.m | 576 if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) {
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