Searched refs:SDL_ExtendedGameControllerBind (Results 1 – 1 of 1) sorted by relevance
86 } SDL_ExtendedGameControllerBind; typedef119 SDL_ExtendedGameControllerBind *bindings;120 SDL_ExtendedGameControllerBind **last_match_axis;229 static SDL_bool HasSameOutput(SDL_ExtendedGameControllerBind *a, SDL_ExtendedGameControllerBind *b) in HasSameOutput()255 SDL_ExtendedGameControllerBind *match = NULL; in HandleJoystickAxis()258 SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i]; in HandleJoystickAxis()308 SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i]; in HandleJoystickButton()329 SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i]; in HandleJoystickHat()580 SDL_ExtendedGameControllerBind bind; in SDL_PrivateGameControllerParseElement()739 SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i]; in SDL_PrivateLoadButtonMapping()[all …]
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