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Searched refs:SDL_FINGERDOWN (Results 1 – 11 of 11) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtestgesture.c147 (event->type == SDL_FINGERDOWN) || in DrawScreen()
158 } else if (event->type == SDL_FINGERDOWN) { in DrawScreen()
220 case SDL_FINGERDOWN: in loop()
A Dtestjoystick.c183 case SDL_FINGERDOWN: in loop()
A Dcontrollermap.c532 case SDL_FINGERDOWN: in WatchJoystick()
/AliOS-Things-master/components/SDL2/docs/
A DREADME-touch.md20 SDL_FINGERDOWN:
32 Same as SDL_FINGERDOWN but with additional:
39 Same as SDL_FINGERDOWN.
/AliOS-Things-master/components/SDL2/src/events/
A DSDL_touch.c315 if (SDL_GetEventState(SDL_FINGERDOWN) == SDL_ENABLE) { in SDL_SendTouch()
317 event.tfinger.type = SDL_FINGERDOWN; in SDL_SendTouch()
A DSDL_gesture.c567 event->type == SDL_FINGERDOWN || in SDL_GestureProcessEvent()
697 else if (event->type == SDL_FINGERDOWN) { in SDL_GestureProcessEvent()
A DSDL_events.c292 SDL_EVENT_CASE(SDL_FINGERDOWN) PRINT_FINGER_EVENT(event); break; in SDL_LogEvent()
/AliOS-Things-master/components/SDL2/include/
A DSDL_events.h130 SDL_FINGERDOWN = 0x700, enumerator
/AliOS-Things-master/components/SDL2/src/video/emscripten/
A DSDL_emscriptenevents.c461 if (!preventDefault && SDL_GetEventState(SDL_FINGERDOWN) == SDL_ENABLE) { in Emscripten_HandleTouch()
/AliOS-Things-master/components/SDL2/src/test/
A DSDL_test_common.c1453 case SDL_FINGERDOWN: in SDLTest_PrintEvent()
1456 (event->type == SDL_FINGERDOWN) ? "down" : "up", in SDLTest_PrintEvent()
/AliOS-Things-master/components/SDL2/src/render/
A DSDL_render.c692 } else if (event->type == SDL_FINGERDOWN || in SDL_RendererEventWatch()

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