Searched refs:SDL_FINGERDOWN (Results 1 – 11 of 11) sorted by relevance
147 (event->type == SDL_FINGERDOWN) || in DrawScreen()158 } else if (event->type == SDL_FINGERDOWN) { in DrawScreen()220 case SDL_FINGERDOWN: in loop()
183 case SDL_FINGERDOWN: in loop()
532 case SDL_FINGERDOWN: in WatchJoystick()
20 SDL_FINGERDOWN:32 Same as SDL_FINGERDOWN but with additional:39 Same as SDL_FINGERDOWN.
315 if (SDL_GetEventState(SDL_FINGERDOWN) == SDL_ENABLE) { in SDL_SendTouch()317 event.tfinger.type = SDL_FINGERDOWN; in SDL_SendTouch()
567 event->type == SDL_FINGERDOWN || in SDL_GestureProcessEvent()697 else if (event->type == SDL_FINGERDOWN) { in SDL_GestureProcessEvent()
292 SDL_EVENT_CASE(SDL_FINGERDOWN) PRINT_FINGER_EVENT(event); break; in SDL_LogEvent()
130 SDL_FINGERDOWN = 0x700, enumerator
461 if (!preventDefault && SDL_GetEventState(SDL_FINGERDOWN) == SDL_ENABLE) { in Emscripten_HandleTouch()
1453 case SDL_FINGERDOWN: in SDLTest_PrintEvent()1456 (event->type == SDL_FINGERDOWN) ? "down" : "up", in SDLTest_PrintEvent()
692 } else if (event->type == SDL_FINGERDOWN || in SDL_RendererEventWatch()
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