/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_render.h | 960 const SDL_FRect * rect); 972 const SDL_FRect * rects, 985 const SDL_FRect * rect); 997 const SDL_FRect * rects, 1015 const SDL_FRect * dstrect); 1035 const SDL_FRect * dstrect,
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A D | SDL_rect.h | 87 typedef struct SDL_FRect struct 93 } SDL_FRect; argument
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/AliOS-Things-master/components/SDL2/src/render/ |
A D | SDL_render.c | 2292 SDL_FRect *frects = SDL_small_alloc(SDL_FRect, count, &isstack); in RenderDrawPointsWithRects() 2362 SDL_FRect *frects = SDL_small_alloc(SDL_FRect, count, &isstack); in RenderDrawPointsWithRectsF() 2452 SDL_FRect *frect; in RenderDrawLinesWithRects() 2453 SDL_FRect *frects; in RenderDrawLinesWithRects() 2507 SDL_FRect *frect; in RenderDrawLinesWithRectsF() 2508 SDL_FRect *frects; in RenderDrawLinesWithRectsF() 2647 SDL_FRect frect; in SDL_RenderDrawRect() 2664 SDL_FRect frect; in SDL_RenderDrawRectF() 2752 SDL_FRect frect; in SDL_RenderFillRect() 2777 SDL_FRect frect; in SDL_RenderFillRectF() [all …]
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A D | SDL_sysrender.h | 123 int (*QueueFillRects) (SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, 126 const SDL_Rect * srcrect, const SDL_FRect * dstrect); 128 const SDL_Rect * srcquad, const SDL_FRect * dstrect,
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/AliOS-Things-master/components/SDL2/src/video/directfb/ |
A D | SDL_DirectFB_render.c | 91 SDLtoDFBRect_Float(const SDL_FRect * sr, DFBRectangle * dr) in SDLtoDFBRect_Float() 619 DirectFB_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, i… in DirectFB_QueueFillRects() 621 const size_t len = count * sizeof (SDL_FRect); in DirectFB_QueueFillRects() 622 …SDL_FRect *verts = (SDL_FRect *) SDL_AllocateRenderVertices(renderer, len, 0, &cmd->data.draw.firs… in DirectFB_QueueFillRects() 635 const SDL_Rect * srcrect, const SDL_FRect * dstrect) in DirectFB_QueueCopy() 653 const SDL_Rect * srcrect, const SDL_FRect * dstrect, in DirectFB_QueueCopyEx() 743 … const SDL_FRect *rects = (SDL_FRect *) (((Uint8 *) vertices) + cmd->data.draw.first); in DirectFB_RunCommandQueue()
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/AliOS-Things-master/components/SDL2/src/render/psp/ |
A D | SDL_render_psp.c | 471 PSP_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int co… in PSP_QueueFillRects() 482 const SDL_FRect *rect = &rects[i]; in PSP_QueueFillRects() 499 const SDL_Rect * srcrect, const SDL_FRect * dstrect) in PSP_QueueCopy() 586 const SDL_Rect * srcrect, const SDL_FRect * dstrect, in PSP_QueueCopyEx()
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/AliOS-Things-master/components/SDL2/src/render/opengles/ |
A D | SDL_render_gles.c | 565 GLES_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int c… in GLES_QueueFillRects() 577 const SDL_FRect *rect = &rects[i]; in GLES_QueueFillRects() 597 const SDL_Rect * srcrect, const SDL_FRect * dstrect) in GLES_QueueCopy() 647 const SDL_Rect * srcquad, const SDL_FRect * dstrect, in GLES_QueueCopyEx()
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/AliOS-Things-master/components/SDL2/src/render/software/ |
A D | SDL_render_sw.c | 236 SW_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int cou… in SW_QueueFillRects() 271 const SDL_Rect * srcrect, const SDL_FRect * dstrect) in SW_QueueCopy() 308 const SDL_Rect * srcrect, const SDL_FRect * dstrect, in SW_QueueCopyEx()
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/AliOS-Things-master/components/SDL2/src/dynapi/ |
A D | SDL_dynapi_procs.h | 763 SDL_DYNAPI_PROC(int,SDL_RenderDrawRectF,(SDL_Renderer *a, const SDL_FRect *b),(a,b),return) 764 SDL_DYNAPI_PROC(int,SDL_RenderDrawRectsF,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),retur… 765 SDL_DYNAPI_PROC(int,SDL_RenderFillRectF,(SDL_Renderer *a, const SDL_FRect *b),(a,b),return) 766 SDL_DYNAPI_PROC(int,SDL_RenderFillRectsF,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),retur… 767 …_RenderCopyF,(SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_FRect *d),(a,b,c,d),re… 768 …enderCopyExF,(SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_FRect *d, const double…
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/AliOS-Things-master/components/SDL2/src/render/direct3d/ |
A D | SDL_render_d3d.c | 835 D3D_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int co… in D3D_QueueFillRects() 850 const SDL_FRect *rect = &rects[i]; in D3D_QueueFillRects() 882 const SDL_Rect * srcrect, const SDL_FRect * dstrect) in D3D_QueueCopy() 943 const SDL_Rect * srcquad, const SDL_FRect * dstrect, in D3D_QueueCopyEx()
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/AliOS-Things-master/components/SDL2/src/render/opengl/ |
A D | SDL_render_gl.c | 852 GL_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int cou… in GL_QueueFillRects() 863 const SDL_FRect *rect = &rects[i]; in GL_QueueFillRects() 875 const SDL_Rect * srcrect, const SDL_FRect * dstrect) in GL_QueueCopy() 916 const SDL_Rect * srcrect, const SDL_FRect * dstrect, in GL_QueueCopyEx()
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/AliOS-Things-master/components/SDL2/src/render/opengles2/ |
A D | SDL_render_gles2.c | 787 GLES2_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int … in GLES2_QueueFillRects() 799 const SDL_FRect *rect = &rects[i]; in GLES2_QueueFillRects() 819 const SDL_Rect * srcrect, const SDL_FRect * dstrect) in GLES2_QueueCopy() 864 const SDL_Rect * srcquad, const SDL_FRect * dstrect, in GLES2_QueueCopyEx()
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/AliOS-Things-master/components/SDL2/src/render/direct3d11/ |
A D | SDL_render_d3d11.c | 1600 D3D11_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int … in D3D11_QueueFillRects() 1666 const SDL_Rect * srcrect, const SDL_FRect * dstrect) in D3D11_QueueCopy() 1733 const SDL_Rect * srcrect, const SDL_FRect * dstrect, in D3D11_QueueCopyEx() 1914 SDL_FRect orientationAlignedViewport; in D3D11_UpdateViewport()
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/AliOS-Things-master/components/SDL2/src/render/metal/ |
A D | SDL_render_metal.m | 1048 METAL_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int … 1087 const SDL_Rect * srcrect, const SDL_FRect * dstrect) 1126 const SDL_Rect * srcquad, const SDL_FRect * dstrect,
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