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Searched refs:SDL_FRect (Results 1 – 14 of 14) sorted by relevance

/AliOS-Things-master/components/SDL2/include/
A DSDL_render.h960 const SDL_FRect * rect);
972 const SDL_FRect * rects,
985 const SDL_FRect * rect);
997 const SDL_FRect * rects,
1015 const SDL_FRect * dstrect);
1035 const SDL_FRect * dstrect,
A DSDL_rect.h87 typedef struct SDL_FRect struct
93 } SDL_FRect; argument
/AliOS-Things-master/components/SDL2/src/render/
A DSDL_render.c2292 SDL_FRect *frects = SDL_small_alloc(SDL_FRect, count, &isstack); in RenderDrawPointsWithRects()
2362 SDL_FRect *frects = SDL_small_alloc(SDL_FRect, count, &isstack); in RenderDrawPointsWithRectsF()
2452 SDL_FRect *frect; in RenderDrawLinesWithRects()
2453 SDL_FRect *frects; in RenderDrawLinesWithRects()
2507 SDL_FRect *frect; in RenderDrawLinesWithRectsF()
2508 SDL_FRect *frects; in RenderDrawLinesWithRectsF()
2647 SDL_FRect frect; in SDL_RenderDrawRect()
2664 SDL_FRect frect; in SDL_RenderDrawRectF()
2752 SDL_FRect frect; in SDL_RenderFillRect()
2777 SDL_FRect frect; in SDL_RenderFillRectF()
[all …]
A DSDL_sysrender.h123 int (*QueueFillRects) (SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects,
126 const SDL_Rect * srcrect, const SDL_FRect * dstrect);
128 const SDL_Rect * srcquad, const SDL_FRect * dstrect,
/AliOS-Things-master/components/SDL2/src/video/directfb/
A DSDL_DirectFB_render.c91 SDLtoDFBRect_Float(const SDL_FRect * sr, DFBRectangle * dr) in SDLtoDFBRect_Float()
619 DirectFB_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, i… in DirectFB_QueueFillRects()
621 const size_t len = count * sizeof (SDL_FRect); in DirectFB_QueueFillRects()
622SDL_FRect *verts = (SDL_FRect *) SDL_AllocateRenderVertices(renderer, len, 0, &cmd->data.draw.firs… in DirectFB_QueueFillRects()
635 const SDL_Rect * srcrect, const SDL_FRect * dstrect) in DirectFB_QueueCopy()
653 const SDL_Rect * srcrect, const SDL_FRect * dstrect, in DirectFB_QueueCopyEx()
743 … const SDL_FRect *rects = (SDL_FRect *) (((Uint8 *) vertices) + cmd->data.draw.first); in DirectFB_RunCommandQueue()
/AliOS-Things-master/components/SDL2/src/render/psp/
A DSDL_render_psp.c471 PSP_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int co… in PSP_QueueFillRects()
482 const SDL_FRect *rect = &rects[i]; in PSP_QueueFillRects()
499 const SDL_Rect * srcrect, const SDL_FRect * dstrect) in PSP_QueueCopy()
586 const SDL_Rect * srcrect, const SDL_FRect * dstrect, in PSP_QueueCopyEx()
/AliOS-Things-master/components/SDL2/src/render/opengles/
A DSDL_render_gles.c565 GLES_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int c… in GLES_QueueFillRects()
577 const SDL_FRect *rect = &rects[i]; in GLES_QueueFillRects()
597 const SDL_Rect * srcrect, const SDL_FRect * dstrect) in GLES_QueueCopy()
647 const SDL_Rect * srcquad, const SDL_FRect * dstrect, in GLES_QueueCopyEx()
/AliOS-Things-master/components/SDL2/src/render/software/
A DSDL_render_sw.c236 SW_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int cou… in SW_QueueFillRects()
271 const SDL_Rect * srcrect, const SDL_FRect * dstrect) in SW_QueueCopy()
308 const SDL_Rect * srcrect, const SDL_FRect * dstrect, in SW_QueueCopyEx()
/AliOS-Things-master/components/SDL2/src/dynapi/
A DSDL_dynapi_procs.h763 SDL_DYNAPI_PROC(int,SDL_RenderDrawRectF,(SDL_Renderer *a, const SDL_FRect *b),(a,b),return)
764 SDL_DYNAPI_PROC(int,SDL_RenderDrawRectsF,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),retur…
765 SDL_DYNAPI_PROC(int,SDL_RenderFillRectF,(SDL_Renderer *a, const SDL_FRect *b),(a,b),return)
766 SDL_DYNAPI_PROC(int,SDL_RenderFillRectsF,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),retur…
767 …_RenderCopyF,(SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_FRect *d),(a,b,c,d),re…
768 …enderCopyExF,(SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_FRect *d, const double…
/AliOS-Things-master/components/SDL2/src/render/direct3d/
A DSDL_render_d3d.c835 D3D_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int co… in D3D_QueueFillRects()
850 const SDL_FRect *rect = &rects[i]; in D3D_QueueFillRects()
882 const SDL_Rect * srcrect, const SDL_FRect * dstrect) in D3D_QueueCopy()
943 const SDL_Rect * srcquad, const SDL_FRect * dstrect, in D3D_QueueCopyEx()
/AliOS-Things-master/components/SDL2/src/render/opengl/
A DSDL_render_gl.c852 GL_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int cou… in GL_QueueFillRects()
863 const SDL_FRect *rect = &rects[i]; in GL_QueueFillRects()
875 const SDL_Rect * srcrect, const SDL_FRect * dstrect) in GL_QueueCopy()
916 const SDL_Rect * srcrect, const SDL_FRect * dstrect, in GL_QueueCopyEx()
/AliOS-Things-master/components/SDL2/src/render/opengles2/
A DSDL_render_gles2.c787 GLES2_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int … in GLES2_QueueFillRects()
799 const SDL_FRect *rect = &rects[i]; in GLES2_QueueFillRects()
819 const SDL_Rect * srcrect, const SDL_FRect * dstrect) in GLES2_QueueCopy()
864 const SDL_Rect * srcquad, const SDL_FRect * dstrect, in GLES2_QueueCopyEx()
/AliOS-Things-master/components/SDL2/src/render/direct3d11/
A DSDL_render_d3d11.c1600 D3D11_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int … in D3D11_QueueFillRects()
1666 const SDL_Rect * srcrect, const SDL_FRect * dstrect) in D3D11_QueueCopy()
1733 const SDL_Rect * srcrect, const SDL_FRect * dstrect, in D3D11_QueueCopyEx()
1914 SDL_FRect orientationAlignedViewport; in D3D11_UpdateViewport()
/AliOS-Things-master/components/SDL2/src/render/metal/
A DSDL_render_metal.m1048 METAL_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int …
1087 const SDL_Rect * srcrect, const SDL_FRect * dstrect)
1126 const SDL_Rect * srcquad, const SDL_FRect * dstrect,

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