Searched refs:SDL_Finger (Results 1 – 6 of 6) sorted by relevance
/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_touch.h | 52 typedef struct SDL_Finger struct 58 } SDL_Finger; typedef 92 extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int index);
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/AliOS-Things-master/components/SDL2/src/events/ |
A D | SDL_touch.c | 120 static SDL_Finger * 140 SDL_Finger * 200 SDL_Finger *finger; in SDL_AddFinger() 203 SDL_Finger **new_fingers; in SDL_AddFinger() 204 …new_fingers = (SDL_Finger **)SDL_realloc(touch->fingers, (touch->max_fingers+1)*sizeof(*touch->fin… in SDL_AddFinger() 209 touch->fingers[touch->max_fingers] = (SDL_Finger *)SDL_malloc(sizeof(*finger)); in SDL_AddFinger() 227 SDL_Finger *temp; in SDL_DelFinger() 246 SDL_Finger *finger; in SDL_SendTouch() 360 SDL_Finger *finger; in SDL_SendTouchMotion()
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A D | SDL_touch_c.h | 33 SDL_Finger** fingers;
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/AliOS-Things-master/components/SDL2/docs/ |
A D | README-touch.md | 45 SDL provides the ability to access the underlying SDL_Finger structures. 56 A SDL_TouchID may be used to get pointers to SDL_Finger. 60 The most common reason to access SDL_Finger is to query the fingers outside the event. In most case… 67 To get a SDL_Finger, call SDL_GetTouchFinger(SDL_TouchID touchID, int index), where touchID is a SD… 68 This returns a SDL_Finger *, or NULL if the finger does not exist, or has been removed. 69 A SDL_Finger is guaranteed to be persistent for the duration of a touch, but it will be de-allocate… 72 A SDL_Finger has the following fields:
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/AliOS-Things-master/components/SDL2/src/dynapi/ |
A D | SDL_dynapi_procs.h | 521 SDL_DYNAPI_PROC(SDL_Finger*,SDL_GetTouchFinger,(SDL_TouchID a, int b),(a,b),return)
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/AliOS-Things-master/components/SDL2/src/video/cocoa/ |
A D | SDL_cocoawindow.m | 1173 SDL_Finger* finger = SDL_GetTouchFinger(touchID, numFingers);
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