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Searched refs:SDL_Finger (Results 1 – 6 of 6) sorted by relevance

/AliOS-Things-master/components/SDL2/include/
A DSDL_touch.h52 typedef struct SDL_Finger struct
58 } SDL_Finger; typedef
92 extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int index);
/AliOS-Things-master/components/SDL2/src/events/
A DSDL_touch.c120 static SDL_Finger *
140 SDL_Finger *
200 SDL_Finger *finger; in SDL_AddFinger()
203 SDL_Finger **new_fingers; in SDL_AddFinger()
204 …new_fingers = (SDL_Finger **)SDL_realloc(touch->fingers, (touch->max_fingers+1)*sizeof(*touch->fin… in SDL_AddFinger()
209 touch->fingers[touch->max_fingers] = (SDL_Finger *)SDL_malloc(sizeof(*finger)); in SDL_AddFinger()
227 SDL_Finger *temp; in SDL_DelFinger()
246 SDL_Finger *finger; in SDL_SendTouch()
360 SDL_Finger *finger; in SDL_SendTouchMotion()
A DSDL_touch_c.h33 SDL_Finger** fingers;
/AliOS-Things-master/components/SDL2/docs/
A DREADME-touch.md45 SDL provides the ability to access the underlying SDL_Finger structures.
56 A SDL_TouchID may be used to get pointers to SDL_Finger.
60 The most common reason to access SDL_Finger is to query the fingers outside the event. In most case…
67 To get a SDL_Finger, call SDL_GetTouchFinger(SDL_TouchID touchID, int index), where touchID is a SD…
68 This returns a SDL_Finger *, or NULL if the finger does not exist, or has been removed.
69 A SDL_Finger is guaranteed to be persistent for the duration of a touch, but it will be de-allocate…
72 A SDL_Finger has the following fields:
/AliOS-Things-master/components/SDL2/src/dynapi/
A DSDL_dynapi_procs.h521 SDL_DYNAPI_PROC(SDL_Finger*,SDL_GetTouchFinger,(SDL_TouchID a, int b),(a,b),return)
/AliOS-Things-master/components/SDL2/src/video/cocoa/
A DSDL_cocoawindow.m1173 SDL_Finger* finger = SDL_GetTouchFinger(touchID, numFingers);

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