Searched refs:SDL_GL_CONTEXT_DEBUG_FLAG (Results 1 – 6 of 6) sorted by relevance
238 SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001, enumerator
856 if ((_this->gl_config.flags & SDL_GL_CONTEXT_DEBUG_FLAG) != 0) { in SDL_EGL_CreateContext()868 _this->gl_config.flags &= ~SDL_GL_CONTEXT_DEBUG_FLAG; in SDL_EGL_CreateContext()
3265 if (value & ~(SDL_GL_CONTEXT_DEBUG_FLAG | in SDL_GL_SetAttribute()
893 SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG); in SDLTest_CommonInit()
1659 (value & SDL_GL_CONTEXT_DEBUG_FLAG)) { in GL_CreateRenderer()
2043 (value & SDL_GL_CONTEXT_DEBUG_FLAG)) { in GLES2_CreateRenderer()
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