Searched refs:SDL_GL_CONTEXT_PROFILE_ES (Results 1 – 18 of 18) sorted by relevance
35 if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) { in WIN_GLES_LoadLibrary()67 if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) { in WIN_GLES_CreateContext()
656 SDL_assert(_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES); in WIN_GL_UseEGL()671 if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES && WIN_GL_UseEGL(_this)) { in WIN_GL_CreateContext()
356 if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES in WIN_CreateWindow()
35 *mask = SDL_GL_CONTEXT_PROFILE_ES; in RPI_GLES_DefaultProfileConfig()
35 if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) {67 if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) {
193 if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
1530 _this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {1549 if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
38 if ((_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) && in X11_GLES_LoadLibrary()
245 if (((_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) || in X11_GL_LoadLibrary()663 SDL_assert(_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES); in X11_GL_UseEGL()
420 if (((_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) || in X11_CreateWindow()633 ((_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) || in X11_CreateWindow()
344 if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) { in SDL_EGL_LoadLibraryOnly()737 if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) { in SDL_EGL_ChooseConfig()844 SDL_bool profile_es = (profile_mask == SDL_GL_CONTEXT_PROFILE_ES); in SDL_EGL_CreateContext()899 if (profile_mask != 0 && profile_mask != SDL_GL_CONTEXT_PROFILE_ES) { in SDL_EGL_CreateContext()
3171 _this->gl_config.profile_mask = SDL_GL_CONTEXT_PROFILE_ES; in SDL_GL_ResetAttributes()3175 _this->gl_config.profile_mask = SDL_GL_CONTEXT_PROFILE_ES; in SDL_GL_ResetAttributes()3259 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); in SDL_GL_SetAttribute()3278 value != SDL_GL_CONTEXT_PROFILE_ES) { in SDL_GL_SetAttribute()3475 if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) { in SDL_GL_GetAttribute()
164 state->gl_profile_mask = SDL_GL_CONTEXT_PROFILE_ES; in main()
536 state->gl_profile_mask = SDL_GL_CONTEXT_PROFILE_ES; in main()
233 SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */ enumerator
1125 …profile_mask != SDL_GL_CONTEXT_PROFILE_ES || major != RENDERER_CONTEXT_MAJOR || minor != RENDERER_… in GLES_CreateRenderer()1128 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); in GLES_CreateRenderer()
1973 profile_mask != SDL_GL_CONTEXT_PROFILE_ES || major < RENDERER_CONTEXT_MAJOR) { in GLES2_CreateRenderer()1976 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); in GLES2_CreateRenderer()
1568 …profile_mask == SDL_GL_CONTEXT_PROFILE_ES || major != RENDERER_CONTEXT_MAJOR || minor != RENDERER_… in GL_CreateRenderer()
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