Searched refs:SDL_GL_CreateContext (Results 1 – 14 of 14) sorted by relevance
66 data->egl_context = (EGLContext) SDL_GL_CreateContext(window); in android_egl_context_restore()
224 SDL_GL_CreateContext(window); in main()
184 context[i] = SDL_GL_CreateContext(state->windows[i]); in main()
441 if ( !SDL_GL_CreateContext(window)) { in main()
278 context = SDL_GL_CreateContext(state->windows[0]); in main()
558 context[i] = SDL_GL_CreateContext(state->windows[i]); in main()
1189 extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
222 /* The context was retained in SDL_GL_CreateContext, so we release it
559 #define SDL_GL_CreateContext SDL_GL_CreateContext_REAL macro
587 SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_CreateContext,(SDL_Window *a),(a),return)
1178 data->context = SDL_GL_CreateContext(window); in GLES_CreateRenderer()
225 context = SDL_GL_CreateContext(window); in ShouldUseTextureFramebuffer()3559 SDL_GL_CreateContext(SDL_Window * window) in SDL_GL_CreateContext() function
1621 data->context = SDL_GL_CreateContext(window); in GL_CreateRenderer()
2004 data->context = SDL_GL_CreateContext(window); in GLES2_CreateRenderer()
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