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Searched refs:SDL_GL_CreateContext (Results 1 – 14 of 14) sorted by relevance

/AliOS-Things-master/components/SDL2/src/video/android/
A DSDL_androidevents.c66 data->egl_context = (EGLContext) SDL_GL_CreateContext(window); in android_egl_context_restore()
/AliOS-Things-master/components/SDL2/test/
A Dcheckkeys.c224 SDL_GL_CreateContext(window); in main()
A Dtestgles.c184 context[i] = SDL_GL_CreateContext(state->windows[i]); in main()
A Dtestshader.c441 if ( !SDL_GL_CreateContext(window)) { in main()
A Dtestgl2.c278 context = SDL_GL_CreateContext(state->windows[0]); in main()
A Dtestgles2.c558 context[i] = SDL_GL_CreateContext(state->windows[i]); in main()
/AliOS-Things-master/components/SDL2/include/
A DSDL_video.h1189 extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
/AliOS-Things-master/components/SDL2/src/video/uikit/
A DSDL_uikitopengles.m222 /* The context was retained in SDL_GL_CreateContext, so we release it
/AliOS-Things-master/components/SDL2/src/dynapi/
A DSDL_dynapi_overrides.h559 #define SDL_GL_CreateContext SDL_GL_CreateContext_REAL macro
A DSDL_dynapi_procs.h587 SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_CreateContext,(SDL_Window *a),(a),return)
/AliOS-Things-master/components/SDL2/src/render/opengles/
A DSDL_render_gles.c1178 data->context = SDL_GL_CreateContext(window); in GLES_CreateRenderer()
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_video.c225 context = SDL_GL_CreateContext(window); in ShouldUseTextureFramebuffer()
3559 SDL_GL_CreateContext(SDL_Window * window) in SDL_GL_CreateContext() function
/AliOS-Things-master/components/SDL2/src/render/opengl/
A DSDL_render_gl.c1621 data->context = SDL_GL_CreateContext(window); in GL_CreateRenderer()
/AliOS-Things-master/components/SDL2/src/render/opengles2/
A DSDL_render_gles2.c2004 data->context = SDL_GL_CreateContext(window); in GLES2_CreateRenderer()

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