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Searched refs:SDL_GL_DEPTH_SIZE (Results 1 – 7 of 7) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtestgles.c227 status = SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value); in main()
A Dtestgl2.c336 status = SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value); in main()
A Dtestgles2.c610 status = SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value); in main()
/AliOS-Things-master/components/SDL2/include/
A DSDL_video.h206 SDL_GL_DEPTH_SIZE, enumerator
/AliOS-Things-master/components/SDL2/docs/
A DREADME-ios.md170 …s depth buffer, you may find significant performance improvement by setting SDL_GL_DEPTH_SIZE to 0.
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_video.c3217 case SDL_GL_DEPTH_SIZE: in SDL_GL_SetAttribute()
3377 case SDL_GL_DEPTH_SIZE: in SDL_GL_GetAttribute()
/AliOS-Things-master/components/SDL2/src/test/
A DSDL_test_common.c874 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, state->gl_depth_size); in SDLTest_CommonInit()

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