Searched refs:SDL_GL_GetCurrentContext (Results 1 – 18 of 18) sorted by relevance
82 share_context = (PP_Resource) SDL_GL_GetCurrentContext(); in NACL_GLES_CreateContext()159 …if (driverdata->ppb_graphics->SwapBuffers((PP_Resource) SDL_GL_GetCurrentContext(), callback ) != … in NACL_GLES_SwapWindow()
64 context = (PP_Resource) SDL_GL_GetCurrentContext(); in NACL_SetScreenResolution()
108 SDL_GLContext current_ctx = SDL_GL_GetCurrentContext(); in SDL_EGL_MakeCurrent_impl()
646 SDL_GLContext current_ctx = SDL_GL_GetCurrentContext(); in WIN_GL_SetupWindow()697 share_context = (HGLRC)SDL_GL_GetCurrentContext(); in WIN_GL_CreateContext()814 SDL_assert(SDL_GL_GetCurrentContext() == NULL); in WIN_GL_MakeCurrent()
291 share_context = (NSOpenGLContext*)SDL_GL_GetCurrentContext();406 nscontext = (NSOpenGLContext*)SDL_GL_GetCurrentContext();426 nscontext = (NSOpenGLContext*)SDL_GL_GetCurrentContext();439 SDLOpenGLContext* nscontext = (SDLOpenGLContext*)SDL_GL_GetCurrentContext();
108 SDL_GLContext current_ctx = SDL_GL_GetCurrentContext();
119 SDLEAGLContext *context = (__bridge SDLEAGLContext *) SDL_GL_GetCurrentContext();165 EAGLContext *context = (__bridge EAGLContext *) SDL_GL_GetCurrentContext();240 EAGLContext *context = (__bridge EAGLContext *) SDL_GL_GetCurrentContext();
81 data->egl_context = SDL_GL_GetCurrentContext(); in android_egl_context_backup()
1208 extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
3587 ctx == SDL_GL_GetCurrentContext()) { in SDL_GL_MakeCurrent()3625 SDL_GL_GetCurrentContext(void) in SDL_GL_GetCurrentContext() function3650 } else if (SDL_GL_GetCurrentContext() == NULL) { in SDL_GL_SetSwapInterval()3664 } else if (SDL_GL_GetCurrentContext() == NULL) { in SDL_GL_GetSwapInterval()3698 if (SDL_GL_GetCurrentContext() == context) { in SDL_GL_DeleteContext()
852 share_context = (EGLContext)SDL_GL_GetCurrentContext(); in SDL_EGL_CreateContext()
413 egl_context = (EGLContext)SDL_GL_GetCurrentContext(); in KMSDRM_CreateSurfaces()
684 share_context = (GLXContext)SDL_GL_GetCurrentContext(); in X11_GL_CreateContext()
562 #define SDL_GL_GetCurrentContext SDL_GL_GetCurrentContext_REAL macro
590 SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_GetCurrentContext,(void),(),return)
207 if (SDL_GL_GetCurrentContext() != data->context) { in GLES_ActivateRenderer()
256 if (SDL_GL_GetCurrentContext() != data->context) { in GL_ActivateRenderer()
301 if (SDL_GL_GetCurrentContext() != data->context) { in GLES2_ActivateRenderer()
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