Searched refs:SDL_GL_GetProcAddress (Results 1 – 13 of 13) sorted by relevance
473 ctx->glGetError = (GLenum (*)(void)) SDL_GL_GetProcAddress("glGetError"); in GL_CreateShaderContext()474 … ctx->glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) SDL_GL_GetProcAddress("glAttachObjectARB"); in GL_CreateShaderContext()475 … ctx->glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) SDL_GL_GetProcAddress("glCompileShaderARB"); in GL_CreateShaderContext()477 …ctx->glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) SDL_GL_GetProcAddress("glCreateSha… in GL_CreateShaderContext()478 … ctx->glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) SDL_GL_GetProcAddress("glDeleteObjectARB"); in GL_CreateShaderContext()479 ctx->glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC) SDL_GL_GetProcAddress("glGetInfoLogARB"); in GL_CreateShaderContext()482 ctx->glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) SDL_GL_GetProcAddress("glLinkProgramARB"); in GL_CreateShaderContext()483 … ctx->glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) SDL_GL_GetProcAddress("glShaderSourceARB"); in GL_CreateShaderContext()484 ctx->glUniform1iARB = (PFNGLUNIFORM1IARBPROC) SDL_GL_GetProcAddress("glUniform1iARB"); in GL_CreateShaderContext()485 ctx->glUniform1fARB = (PFNGLUNIFORM1FARBPROC) SDL_GL_GetProcAddress("glUniform1fARB"); in GL_CreateShaderContext()[all …]
239 data->func = SDL_GL_GetProcAddress(#func); \ in GL_LoadFunctions()1469 …lDebugMessageCallbackARBFunc = (PFNGLDEBUGMESSAGECALLBACKARBPROC) SDL_GL_GetProcAddress("glDebugMe… in GL_DestroyRenderer()1663 …lDebugMessageCallbackARBFunc = (PFNGLDEBUGMESSAGECALLBACKARBPROC) SDL_GL_GetProcAddress("glDebugMe… in GL_CreateRenderer()1694 …data->glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC) SDL_GL_GetProcAddress("glActiveTextureARB"); in GL_CreateRenderer()1723 SDL_GL_GetProcAddress("glGenFramebuffersEXT"); in GL_CreateRenderer()1725 SDL_GL_GetProcAddress("glDeleteFramebuffersEXT"); in GL_CreateRenderer()1727 SDL_GL_GetProcAddress("glFramebufferTexture2DEXT"); in GL_CreateRenderer()1729 SDL_GL_GetProcAddress("glBindFramebufferEXT"); in GL_CreateRenderer()1731 SDL_GL_GetProcAddress("glCheckFramebufferStatusEXT"); in GL_CreateRenderer()
212 glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) SDL_GL_GetProcAddress("glAttachObjectARB"); in InitShaders()213 … glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) SDL_GL_GetProcAddress("glCompileShaderARB"); in InitShaders()214 …glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) SDL_GL_GetProcAddress("glCreateProgra… in InitShaders()215 …glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) SDL_GL_GetProcAddress("glCreateShaderOb… in InitShaders()216 glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) SDL_GL_GetProcAddress("glDeleteObjectARB"); in InitShaders()217 glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC) SDL_GL_GetProcAddress("glGetInfoLogARB"); in InitShaders()219 …glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) SDL_GL_GetProcAddress("glGetUniformLoca… in InitShaders()220 glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) SDL_GL_GetProcAddress("glLinkProgramARB"); in InitShaders()221 glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) SDL_GL_GetProcAddress("glShaderSourceARB"); in InitShaders()222 glUniform1iARB = (PFNGLUNIFORM1IARBPROC) SDL_GL_GetProcAddress("glUniform1iARB"); in InitShaders()[all …]
57 data->func = SDL_GL_GetProcAddress(#func); \ in LoadContext()
60 data->func = SDL_GL_GetProcAddress(#func); \ in LoadContext()
230 glGetStringFunc = SDL_GL_GetProcAddress("glGetString"); in ShouldUseTextureFramebuffer()2973 SDL_GL_GetProcAddress(const char *proc) in SDL_GL_GetProcAddress() function3041 glGetStringFunc = SDL_GL_GetProcAddress("glGetString"); in SDL_GL_ExtensionSupported()3052 glGetStringiFunc = SDL_GL_GetProcAddress("glGetStringi"); in SDL_GL_ExtensionSupported()3053 glGetIntegervFunc = SDL_GL_GetProcAddress("glGetIntegerv"); in SDL_GL_ExtensionSupported()3513 glGetStringFunc = SDL_GL_GetProcAddress("glGetString"); in SDL_GL_GetAttribute()3519 …glGetFramebufferAttachmentParameterivFunc = SDL_GL_GetProcAddress("glGetFramebufferAttachmentParam… in SDL_GL_GetAttribute()3530 glGetIntegervFunc = SDL_GL_GetProcAddress("glGetIntegerv"); in SDL_GL_GetAttribute()3538 glGetErrorFunc = SDL_GL_GetProcAddress("glGetError"); in SDL_GL_GetAttribute()
982 glGetIntegervFunc = SDL_GL_GetProcAddress("glGetIntegerv"); in SDL_EGL_CreateContext()
1147 extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
166 data->func = SDL_GL_GetProcAddress(#func); \ in GLES_LoadFunctions()173 data->func = SDL_GL_GetProcAddress(#func); \ in GLES_LoadFunctions()
316 … glGetStringFunc = (const GLubyte *(APIENTRY *)(GLenum)) SDL_GL_GetProcAddress("glGetString");
554 #define SDL_GL_GetProcAddress SDL_GL_GetProcAddress_REAL macro
582 SDL_DYNAPI_PROC(void*,SDL_GL_GetProcAddress,(const char *a),(a),return)
266 data->func = SDL_GL_GetProcAddress(#func); \ in GLES2_LoadFunctions()
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