Home
last modified time | relevance | path

Searched refs:SDL_GL_GetProcAddress (Results 1 – 13 of 13) sorted by relevance

/AliOS-Things-master/components/SDL2/src/render/opengl/
A DSDL_shaders_gl.c473 ctx->glGetError = (GLenum (*)(void)) SDL_GL_GetProcAddress("glGetError"); in GL_CreateShaderContext()
474 … ctx->glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) SDL_GL_GetProcAddress("glAttachObjectARB"); in GL_CreateShaderContext()
475 … ctx->glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) SDL_GL_GetProcAddress("glCompileShaderARB"); in GL_CreateShaderContext()
477 …ctx->glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) SDL_GL_GetProcAddress("glCreateSha… in GL_CreateShaderContext()
478 … ctx->glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) SDL_GL_GetProcAddress("glDeleteObjectARB"); in GL_CreateShaderContext()
479 ctx->glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC) SDL_GL_GetProcAddress("glGetInfoLogARB"); in GL_CreateShaderContext()
482 ctx->glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) SDL_GL_GetProcAddress("glLinkProgramARB"); in GL_CreateShaderContext()
483 … ctx->glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) SDL_GL_GetProcAddress("glShaderSourceARB"); in GL_CreateShaderContext()
484 ctx->glUniform1iARB = (PFNGLUNIFORM1IARBPROC) SDL_GL_GetProcAddress("glUniform1iARB"); in GL_CreateShaderContext()
485 ctx->glUniform1fARB = (PFNGLUNIFORM1FARBPROC) SDL_GL_GetProcAddress("glUniform1fARB"); in GL_CreateShaderContext()
[all …]
A DSDL_render_gl.c239 data->func = SDL_GL_GetProcAddress(#func); \ in GL_LoadFunctions()
1469 …lDebugMessageCallbackARBFunc = (PFNGLDEBUGMESSAGECALLBACKARBPROC) SDL_GL_GetProcAddress("glDebugMe… in GL_DestroyRenderer()
1663 …lDebugMessageCallbackARBFunc = (PFNGLDEBUGMESSAGECALLBACKARBPROC) SDL_GL_GetProcAddress("glDebugMe… in GL_CreateRenderer()
1694 …data->glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC) SDL_GL_GetProcAddress("glActiveTextureARB"); in GL_CreateRenderer()
1723 SDL_GL_GetProcAddress("glGenFramebuffersEXT"); in GL_CreateRenderer()
1725 SDL_GL_GetProcAddress("glDeleteFramebuffersEXT"); in GL_CreateRenderer()
1727 SDL_GL_GetProcAddress("glFramebufferTexture2DEXT"); in GL_CreateRenderer()
1729 SDL_GL_GetProcAddress("glBindFramebufferEXT"); in GL_CreateRenderer()
1731 SDL_GL_GetProcAddress("glCheckFramebufferStatusEXT"); in GL_CreateRenderer()
/AliOS-Things-master/components/SDL2/test/
A Dtestshader.c212 glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) SDL_GL_GetProcAddress("glAttachObjectARB"); in InitShaders()
213 … glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) SDL_GL_GetProcAddress("glCompileShaderARB"); in InitShaders()
214 …glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) SDL_GL_GetProcAddress("glCreateProgra… in InitShaders()
215 …glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) SDL_GL_GetProcAddress("glCreateShaderOb… in InitShaders()
216 glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) SDL_GL_GetProcAddress("glDeleteObjectARB"); in InitShaders()
217 glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC) SDL_GL_GetProcAddress("glGetInfoLogARB"); in InitShaders()
219 …glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) SDL_GL_GetProcAddress("glGetUniformLoca… in InitShaders()
220 glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) SDL_GL_GetProcAddress("glLinkProgramARB"); in InitShaders()
221 glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) SDL_GL_GetProcAddress("glShaderSourceARB"); in InitShaders()
222 glUniform1iARB = (PFNGLUNIFORM1IARBPROC) SDL_GL_GetProcAddress("glUniform1iARB"); in InitShaders()
[all …]
A Dtestgl2.c57 data->func = SDL_GL_GetProcAddress(#func); \ in LoadContext()
A Dtestgles2.c60 data->func = SDL_GL_GetProcAddress(#func); \ in LoadContext()
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_video.c230 glGetStringFunc = SDL_GL_GetProcAddress("glGetString"); in ShouldUseTextureFramebuffer()
2973 SDL_GL_GetProcAddress(const char *proc) in SDL_GL_GetProcAddress() function
3041 glGetStringFunc = SDL_GL_GetProcAddress("glGetString"); in SDL_GL_ExtensionSupported()
3052 glGetStringiFunc = SDL_GL_GetProcAddress("glGetStringi"); in SDL_GL_ExtensionSupported()
3053 glGetIntegervFunc = SDL_GL_GetProcAddress("glGetIntegerv"); in SDL_GL_ExtensionSupported()
3513 glGetStringFunc = SDL_GL_GetProcAddress("glGetString"); in SDL_GL_GetAttribute()
3519 …glGetFramebufferAttachmentParameterivFunc = SDL_GL_GetProcAddress("glGetFramebufferAttachmentParam… in SDL_GL_GetAttribute()
3530 glGetIntegervFunc = SDL_GL_GetProcAddress("glGetIntegerv"); in SDL_GL_GetAttribute()
3538 glGetErrorFunc = SDL_GL_GetProcAddress("glGetError"); in SDL_GL_GetAttribute()
A DSDL_egl.c982 glGetIntegervFunc = SDL_GL_GetProcAddress("glGetIntegerv"); in SDL_EGL_CreateContext()
/AliOS-Things-master/components/SDL2/include/
A DSDL_video.h1147 extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
/AliOS-Things-master/components/SDL2/src/render/opengles/
A DSDL_render_gles.c166 data->func = SDL_GL_GetProcAddress(#func); \ in GLES_LoadFunctions()
173 data->func = SDL_GL_GetProcAddress(#func); \ in GLES_LoadFunctions()
/AliOS-Things-master/components/SDL2/src/video/cocoa/
A DSDL_cocoaopengl.m316 … glGetStringFunc = (const GLubyte *(APIENTRY *)(GLenum)) SDL_GL_GetProcAddress("glGetString");
/AliOS-Things-master/components/SDL2/src/dynapi/
A DSDL_dynapi_overrides.h554 #define SDL_GL_GetProcAddress SDL_GL_GetProcAddress_REAL macro
A DSDL_dynapi_procs.h582 SDL_DYNAPI_PROC(void*,SDL_GL_GetProcAddress,(const char *a),(a),return)
/AliOS-Things-master/components/SDL2/src/render/opengles2/
A DSDL_render_gles2.c266 data->func = SDL_GL_GetProcAddress(#func); \ in GLES2_LoadFunctions()

Completed in 52 milliseconds