Searched refs:SDL_GameControllerEventWatcher (Results 1 – 1 of 1) sorted by relevance
376 static int SDLCALL SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event) in SDL_GameControllerEventWatcher() function1574 SDL_AddEventWatch(SDL_GameControllerEventWatcher, NULL); in SDL_GameControllerInit()2187 SDL_DelEventWatch(SDL_GameControllerEventWatcher, NULL); in SDL_GameControllerQuitMappings()
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