Searched refs:SDL_GameControllerGetStringForAxis (Results 1 – 6 of 6) sorted by relevance
612 pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_LEFTX); in WatchJoystick()616 pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_LEFTX); in WatchJoystick()622 pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_LEFTY); in WatchJoystick()626 pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_LEFTY); in WatchJoystick()632 pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_RIGHTX); in WatchJoystick()636 pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_RIGHTX); in WatchJoystick()642 pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_RIGHTY); in WatchJoystick()646 pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_RIGHTY); in WatchJoystick()649 … pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_TRIGGERLEFT); in WatchJoystick()652 … pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_TRIGGERRIGHT); in WatchJoystick()
154 …SDL_Log("Controller axis %s changed to %d\n", SDL_GameControllerGetStringForAxis((SDL_GameControll… in loop()
323 extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
147 #define SDL_GameControllerGetStringForAxis SDL_GameControllerGetStringForAxis_REAL macro
178 SDL_DYNAPI_PROC(const char*,SDL_GameControllerGetStringForAxis,(SDL_GameControllerAxis a),(a),retur…
521 const char* SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis) in SDL_GameControllerGetStringForAxis() function
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