Searched refs:SDL_GameControllerIgnoreDevicesChanged (Results 1 – 1 of 1) sorted by relevance
185 SDL_GameControllerIgnoreDevicesChanged(void *userdata, const char *name, const char *oldValue, cons… in SDL_GameControllerIgnoreDevicesChanged() function1561 SDL_GameControllerIgnoreDevicesChanged, NULL); in SDL_GameControllerInitMappings()2190 SDL_GameControllerIgnoreDevicesChanged, NULL); in SDL_GameControllerQuitMappings()
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