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Searched refs:SDL_GetAudioDeviceStatus (Results 1 – 7 of 7) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dloopwave.c108 if(done || (SDL_GetAudioDeviceStatus(device) != SDL_AUDIO_PLAYING)) in loop()
A Dtestaudiocapture.c52 if (SDL_GetAudioDeviceStatus(devid_in) == SDL_AUDIO_PLAYING) { in loop()
A Dtestautomation_audio.c730 result = SDL_GetAudioDeviceStatus(id); in audio_openCloseAndGetAudioStatus()
/AliOS-Things-master/components/SDL2/include/
A DSDL_audio.h404 SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
/AliOS-Things-master/components/SDL2/src/audio/
A DSDL_audio.c1509 SDL_GetAudioDeviceStatus(SDL_AudioDeviceID devid) in SDL_GetAudioDeviceStatus() function
1527 return SDL_GetAudioDeviceStatus(1); in SDL_GetAudioStatus()
/AliOS-Things-master/components/SDL2/src/dynapi/
A DSDL_dynapi_overrides.h83 #define SDL_GetAudioDeviceStatus SDL_GetAudioDeviceStatus_REAL macro
A DSDL_dynapi_procs.h114 SDL_DYNAPI_PROC(SDL_AudioStatus,SDL_GetAudioDeviceStatus,(SDL_AudioDeviceID a),(a),return)

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