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Searched refs:SDL_GetAudioStatus (Results 1 – 6 of 6) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dloopwavequeue.c55 if (done || (SDL_GetAudioStatus() != SDL_AUDIO_PLAYING)) { in loop()
134 while (!done && (SDL_GetAudioStatus() == SDL_AUDIO_PLAYING)) in main()
A Dtestautomation_audio.c679 result = SDL_GetAudioStatus(); in audio_getAudioStatus()
/AliOS-Things-master/components/SDL2/include/
A DSDL_audio.h401 extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void);
/AliOS-Things-master/components/SDL2/src/dynapi/
A DSDL_dynapi_overrides.h82 #define SDL_GetAudioStatus SDL_GetAudioStatus_REAL macro
A DSDL_dynapi_procs.h113 SDL_DYNAPI_PROC(SDL_AudioStatus,SDL_GetAudioStatus,(void),(),return)
/AliOS-Things-master/components/SDL2/src/audio/
A DSDL_audio.c1525 SDL_GetAudioStatus(void) in SDL_GetAudioStatus() function

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