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Searched refs:SDL_GetCurrentDisplayMode (Results 1 – 11 of 11) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtestdisplayinfo.c66 if (SDL_GetCurrentDisplayMode(dpy, &mode) == -1) { in main()
A Dtestgles.c197 SDL_GetCurrentDisplayMode(0, &mode); in main()
A Dtestgl2.c304 SDL_GetCurrentDisplayMode(0, &mode); in main()
A Dtestgles2.c580 SDL_GetCurrentDisplayMode(0, &mode); in main()
A Dtestvulkan.c1152 SDL_GetCurrentDisplayMode(0, &mode); in main()
/AliOS-Things-master/components/SDL2/include/
A DSDL_video.h406 extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode);
/AliOS-Things-master/components/SDL2/src/video/uikit/
A DSDL_uikitmodes.m510 /* Same deal with the current mode + SDL_GetCurrentDisplayMode. */
/AliOS-Things-master/components/SDL2/src/dynapi/
A DSDL_dynapi_overrides.h508 #define SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode_REAL macro
A DSDL_dynapi_procs.h536 SDL_DYNAPI_PROC(int,SDL_GetCurrentDisplayMode,(int a, SDL_DisplayMode *b),(a,b),return)
/AliOS-Things-master/components/SDL2/docs/
A DREADME-winrt.md369 if (SDL_GetCurrentDisplayMode(0, &mode) != 0) {
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_video.c862 SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode) in SDL_GetCurrentDisplayMode() function

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