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Searched refs:SDL_GetKeyboardFocus (Results 1 – 21 of 21) sorted by relevance

/AliOS-Things-master/components/SDL2/include/
A DSDL_keyboard.h60 extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
/AliOS-Things-master/components/SDL2/src/video/wayland/
A DSDL_waylandtouch.c103 window = SDL_GetKeyboardFocus(); in touch_handle_touch()
/AliOS-Things-master/components/SDL2/src/core/linux/
A DSDL_ibus.c347 SDL_IBus_SetFocus(SDL_GetKeyboardFocus() != NULL); in IBus_SetupConnection()
532 focused_win = SDL_GetKeyboardFocus(); in SDL_IBus_UpdateTextRect()
A DSDL_fcitx.c367 focused_win = SDL_GetKeyboardFocus(); in SDL_Fcitx_UpdateTextRect()
/AliOS-Things-master/components/SDL2/src/video/windows/
A DSDL_windowsmouse.c261 SDL_Window *focusWin = SDL_GetKeyboardFocus(); in WIN_CaptureMouse()
A DSDL_windowsevents.c491 if (SDL_GetKeyboardFocus() != data->window) { in WIN_WindowProc()
514 if (SDL_GetKeyboardFocus() == data->window) { in WIN_WindowProc()
A DSDL_windowskeyboard.c200 window = SDL_GetKeyboardFocus(); in WIN_StartTextInput()
221 window = SDL_GetKeyboardFocus(); in WIN_StopTextInput()
/AliOS-Things-master/components/SDL2/src/main/haiku/
A DSDL_BApp.h348 } else if(SDL_GetKeyboardFocus() == win) { in _HandleKeyboardFocus()
/AliOS-Things-master/components/SDL2/src/core/winrt/
A DSDL_winrtapp_direct3d.cpp616 if (SDL_GetKeyboardFocus() != window) {
652 if (SDL_GetKeyboardFocus() == window) {
/AliOS-Things-master/components/SDL2/src/events/
A DSDL_mouse.c792 SDL_Window *focusWindow = SDL_GetKeyboardFocus();
861 focusWindow = SDL_GetKeyboardFocus();
A DSDL_keyboard.c627 SDL_GetKeyboardFocus(void) in SDL_GetKeyboardFocus() function
/AliOS-Things-master/components/SDL2/test/
A Dtestautomation_keyboard.c53 window = SDL_GetKeyboardFocus(); in keyboard_getKeyboardFocus()
/AliOS-Things-master/components/SDL2/src/video/cocoa/
A DSDL_cocoamousetap.m65 SDL_Window *window = SDL_GetKeyboardFocus();
A DSDL_cocoakeyboard.m485 SDL_Window *window = SDL_GetKeyboardFocus();
A DSDL_cocoawindow.m676 if (SDL_GetKeyboardFocus() == _data->window) {
/AliOS-Things-master/components/SDL2/src/video/x11/
A DSDL_x11events.c420 if (data->window == SDL_GetKeyboardFocus()) { in X11_DispatchFocusOut()
742 if (SDL_GetKeyboardFocus() != NULL) { in X11_DispatchEvent()
/AliOS-Things-master/components/SDL2/src/dynapi/
A DSDL_dynapi_overrides.h216 #define SDL_GetKeyboardFocus SDL_GetKeyboardFocus_REAL macro
A DSDL_dynapi_procs.h247 SDL_DYNAPI_PROC(SDL_Window*,SDL_GetKeyboardFocus,(void),(),return)
/AliOS-Things-master/components/SDL2/src/joystick/
A DSDL_joystick.c1026 if (SDL_HasWindows() && SDL_GetKeyboardFocus() == NULL) { in SDL_PrivateJoystickShouldIgnoreEvent()
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_video.c2788 if (SDL_GetKeyboardFocus() == window) { in SDL_DestroyWindow()
3954 current_window = SDL_GetKeyboardFocus(); in SDL_ShowMessageBox()
/AliOS-Things-master/components/SDL2/src/test/
A DSDL_test_common.c1745 SDL_Window *current_win = SDL_GetKeyboardFocus(); in SDLTest_CommonEvent()

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