Searched refs:SDL_GetMouseFocus (Results 1 – 13 of 13) sorted by relevance
207 if (SDL_GetMouseFocus() != NULL) { in Emscripten_ShowCursor()245 window = SDL_GetMouseFocus(); in Emscripten_SetRelativeMouseMode()
516 focusWindow = SDL_GetMouseFocus(); in mouse_getMouseFocus()534 focusWindow = SDL_GetMouseFocus(); in mouse_getMouseFocus()553 focusWindow = SDL_GetMouseFocus(); in mouse_getMouseFocus()
77 extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void);
101 window = SDL_GetMouseFocus(); in touch_handle_touch()
216 if (SDL_GetMouseFocus() != NULL) { in WIN_ShowCursor()
674 …if (SDL_GetMouseFocus() == data->window && !SDL_GetMouse()->relative_mode && !(data->window->flags… in WIN_WindowProc()
329 } else if(SDL_GetMouseFocus() == win) { in _HandleMouseFocus()
267 SDL_Window *window = SDL_GetMouseFocus();
671 if (SDL_GetMouseFocus() == _data->window) {
245 #define SDL_GetMouseFocus SDL_GetMouseFocus_REAL macro
276 SDL_DYNAPI_PROC(SDL_Window*,SDL_GetMouseFocus,(void),(),return)
176 SDL_GetMouseFocus(void) in SDL_GetMouseFocus() function
1196 if (window == SDL_GetMouseFocus()) { in SDL_RestoreMousePosition()2791 if (SDL_GetMouseFocus() == window) { in SDL_DestroyWindow()
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