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Searched refs:SDL_GetMouseFocus (Results 1 – 13 of 13) sorted by relevance

/AliOS-Things-master/components/SDL2/src/video/emscripten/
A DSDL_emscriptenmouse.c207 if (SDL_GetMouseFocus() != NULL) { in Emscripten_ShowCursor()
245 window = SDL_GetMouseFocus(); in Emscripten_SetRelativeMouseMode()
/AliOS-Things-master/components/SDL2/test/
A Dtestautomation_mouse.c516 focusWindow = SDL_GetMouseFocus(); in mouse_getMouseFocus()
534 focusWindow = SDL_GetMouseFocus(); in mouse_getMouseFocus()
553 focusWindow = SDL_GetMouseFocus(); in mouse_getMouseFocus()
/AliOS-Things-master/components/SDL2/include/
A DSDL_mouse.h77 extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void);
/AliOS-Things-master/components/SDL2/src/video/wayland/
A DSDL_waylandtouch.c101 window = SDL_GetMouseFocus(); in touch_handle_touch()
/AliOS-Things-master/components/SDL2/src/video/windows/
A DSDL_windowsmouse.c216 if (SDL_GetMouseFocus() != NULL) { in WIN_ShowCursor()
A DSDL_windowsevents.c674 …if (SDL_GetMouseFocus() == data->window && !SDL_GetMouse()->relative_mode && !(data->window->flags… in WIN_WindowProc()
/AliOS-Things-master/components/SDL2/src/main/haiku/
A DSDL_BApp.h329 } else if(SDL_GetMouseFocus() == win) { in _HandleMouseFocus()
/AliOS-Things-master/components/SDL2/src/video/cocoa/
A DSDL_cocoamouse.m267 SDL_Window *window = SDL_GetMouseFocus();
A DSDL_cocoawindow.m671 if (SDL_GetMouseFocus() == _data->window) {
/AliOS-Things-master/components/SDL2/src/dynapi/
A DSDL_dynapi_overrides.h245 #define SDL_GetMouseFocus SDL_GetMouseFocus_REAL macro
A DSDL_dynapi_procs.h276 SDL_DYNAPI_PROC(SDL_Window*,SDL_GetMouseFocus,(void),(),return)
/AliOS-Things-master/components/SDL2/src/events/
A DSDL_mouse.c176 SDL_GetMouseFocus(void) in SDL_GetMouseFocus() function
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_video.c1196 if (window == SDL_GetMouseFocus()) { in SDL_RestoreMousePosition()
2791 if (SDL_GetMouseFocus() == window) { in SDL_DestroyWindow()

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