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Searched refs:SDL_GetPlatform (Results 1 – 8 of 8) sorted by relevance

/AliOS-Things-master/components/SDL2/include/
A DSDL_platform.h188 extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
/AliOS-Things-master/components/SDL2/src/
A DSDL.c459 SDL_GetPlatform() in SDL_GetPlatform() function
/AliOS-Things-master/components/SDL2/test/
A Dtestautomation_platform.c117 platform = (char *)SDL_GetPlatform(); in platform_testGetFunctions()
A Dtestplatform.c432 SDL_Log("This system is running %s\n", SDL_GetPlatform()); in main()
A Dcontrollermap.c593 SDL_strlcat(mapping, SDL_GetPlatform(), SDL_arraysize(mapping)); in WatchJoystick()
/AliOS-Things-master/components/SDL2/src/dynapi/
A DSDL_dynapi_overrides.h291 #define SDL_GetPlatform SDL_GetPlatform_REAL macro
A DSDL_dynapi_procs.h322 SDL_DYNAPI_PROC(const char*,SDL_GetPlatform,(void),(),return)
/AliOS-Things-master/components/SDL2/src/joystick/
A DSDL_gamecontroller.c1213 const char *platform = SDL_GetPlatform(); in SDL_GameControllerAddMappingsFromRW()

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