Searched refs:SDL_GetPlatform (Results 1 – 8 of 8) sorted by relevance
188 extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
459 SDL_GetPlatform() in SDL_GetPlatform() function
117 platform = (char *)SDL_GetPlatform(); in platform_testGetFunctions()
432 SDL_Log("This system is running %s\n", SDL_GetPlatform()); in main()
593 SDL_strlcat(mapping, SDL_GetPlatform(), SDL_arraysize(mapping)); in WatchJoystick()
291 #define SDL_GetPlatform SDL_GetPlatform_REAL macro
322 SDL_DYNAPI_PROC(const char*,SDL_GetPlatform,(void),(),return)
1213 const char *platform = SDL_GetPlatform(); in SDL_GameControllerAddMappingsFromRW()
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