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Searched refs:SDL_GetStringBoolean (Results 1 – 6 of 6) sorted by relevance

/AliOS-Things-master/components/SDL2/src/
A DSDL_hints_c.h28 extern SDL_bool SDL_GetStringBoolean(const char *value, SDL_bool default_value);
A DSDL_hints.c123 SDL_GetStringBoolean(const char *value, SDL_bool default_value) in SDL_GetStringBoolean() function
138 return SDL_GetStringBoolean(hint, default_value); in SDL_GetHintBoolean()
/AliOS-Things-master/components/SDL2/src/joystick/hidapi/
A DSDL_hidapi_gamecube.c102 ctx->m_bUseButtonLabels = SDL_GetStringBoolean(hint, SDL_TRUE); in SDL_GameControllerButtonReportingHintChanged()
A DSDL_hidapijoystick.c526 SDL_bool enabled = SDL_GetStringBoolean(hint, SDL_TRUE); in SDL_HIDAPIDriverHintChanged()
A DSDL_hidapi_switch.c660 ctx->m_bUseButtonLabels = SDL_GetStringBoolean(hint, SDL_TRUE); in SDL_GameControllerButtonReportingHintChanged()
/AliOS-Things-master/components/SDL2/src/events/
A DSDL_mouse.c104 mouse->touch_mouse_events = SDL_GetStringBoolean(hint, SDL_TRUE); in SDL_TouchMouseEventsChanged()
118 mouse->mouse_touch_events = SDL_GetStringBoolean(hint, default_value); in SDL_MouseTouchEventsChanged()

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