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Searched refs:SDL_GetWindowPosition (Results 1 – 9 of 9) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtestautomation_video.c993 SDL_GetWindowPosition(window, &currentX, &currentY); in video_getSetWindowPosition()
1000 SDL_GetWindowPosition(window, &currentX, NULL); in video_getSetWindowPosition()
1006 SDL_GetWindowPosition(window, NULL, &currentY); in video_getSetWindowPosition()
1013 SDL_GetWindowPosition(window, NULL, NULL); in video_getSetWindowPosition()
1030 SDL_GetWindowPosition(NULL, &currentX, &currentY); in video_getSetWindowPosition()
1039 SDL_GetWindowPosition(NULL, NULL, NULL); in video_getSetWindowPosition()
/AliOS-Things-master/components/SDL2/src/main/haiku/
A DSDL_BApp.h241 SDL_GetWindowPosition(win, &winPosX, &winPosY); in _HandleMouseMove()
/AliOS-Things-master/components/SDL2/include/
A DSDL_video.h630 extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
/AliOS-Things-master/components/SDL2/src/core/linux/
A DSDL_fcitx.c377 SDL_GetWindowPosition(focused_win, &x, &y); in SDL_Fcitx_UpdateTextRect()
A DSDL_ibus.c542 SDL_GetWindowPosition(focused_win, &x, &y); in SDL_IBus_UpdateTextRect()
/AliOS-Things-master/components/SDL2/src/dynapi/
A DSDL_dynapi_overrides.h525 #define SDL_GetWindowPosition SDL_GetWindowPosition_REAL macro
A DSDL_dynapi_procs.h553 SDL_DYNAPI_PROC(void,SDL_GetWindowPosition,(SDL_Window *a, int *b, int *c),(a,b,c),)
/AliOS-Things-master/components/SDL2/src/test/
A DSDL_test_common.c1688 SDL_GetWindowPosition(window, &x, &y); in SDLTest_CommonEvent()
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_video.c1967 SDL_GetWindowPosition(SDL_Window * window, int *x, int *y) in SDL_GetWindowPosition() function

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