Searched refs:SDL_GetWindowPosition (Results 1 – 9 of 9) sorted by relevance
/AliOS-Things-master/components/SDL2/test/ |
A D | testautomation_video.c | 993 SDL_GetWindowPosition(window, ¤tX, ¤tY); in video_getSetWindowPosition() 1000 SDL_GetWindowPosition(window, ¤tX, NULL); in video_getSetWindowPosition() 1006 SDL_GetWindowPosition(window, NULL, ¤tY); in video_getSetWindowPosition() 1013 SDL_GetWindowPosition(window, NULL, NULL); in video_getSetWindowPosition() 1030 SDL_GetWindowPosition(NULL, ¤tX, ¤tY); in video_getSetWindowPosition() 1039 SDL_GetWindowPosition(NULL, NULL, NULL); in video_getSetWindowPosition()
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/AliOS-Things-master/components/SDL2/src/main/haiku/ |
A D | SDL_BApp.h | 241 SDL_GetWindowPosition(win, &winPosX, &winPosY); in _HandleMouseMove()
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_video.h | 630 extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
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/AliOS-Things-master/components/SDL2/src/core/linux/ |
A D | SDL_fcitx.c | 377 SDL_GetWindowPosition(focused_win, &x, &y); in SDL_Fcitx_UpdateTextRect()
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A D | SDL_ibus.c | 542 SDL_GetWindowPosition(focused_win, &x, &y); in SDL_IBus_UpdateTextRect()
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/AliOS-Things-master/components/SDL2/src/dynapi/ |
A D | SDL_dynapi_overrides.h | 525 #define SDL_GetWindowPosition SDL_GetWindowPosition_REAL macro
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A D | SDL_dynapi_procs.h | 553 SDL_DYNAPI_PROC(void,SDL_GetWindowPosition,(SDL_Window *a, int *b, int *c),(a,b,c),)
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/AliOS-Things-master/components/SDL2/src/test/ |
A D | SDL_test_common.c | 1688 SDL_GetWindowPosition(window, &x, &y); in SDLTest_CommonEvent()
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/AliOS-Things-master/components/SDL2/src/video/ |
A D | SDL_video.c | 1967 SDL_GetWindowPosition(SDL_Window * window, int *x, int *y) in SDL_GetWindowPosition() function
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