Searched refs:SDL_IGNORE (Results 1 – 3 of 3) sorted by relevance
394 SDL_EventState(SDL_KEYUP, SDL_IGNORE); in main()
760 #define SDL_IGNORE 0 macro
2292 return SDL_IGNORE; in SDL_GameControllerEventState()2302 state = SDL_IGNORE; in SDL_GameControllerEventState()
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