Searched refs:SDL_INIT_GAMECONTROLLER (Results 1 – 4 of 4) sorted by relevance
53 int subsystems[] = { SDL_INIT_JOYSTICK, SDL_INIT_HAPTIC, SDL_INIT_GAMECONTROLLER }; in main_testInitQuitSubSystem()74 const int joy_and_controller = SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER;84 …SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_… in main_testImpliedJoystickInit()92 SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER); in main_testImpliedJoystickInit()110 …SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_… in main_testImpliedJoystickQuit()118 SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER); in main_testImpliedJoystickQuit()
224 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER ) < 0) { in main()341 SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER); in main()
152 if ((flags & SDL_INIT_GAMECONTROLLER)) { in SDL_InitSubSystem()244 if ((flags & SDL_INIT_GAMECONTROLLER)){ in SDL_InitSubSystem()246 if (SDL_PrivateShouldInitSubsystem(SDL_INIT_GAMECONTROLLER)) { in SDL_InitSubSystem()251 SDL_PrivateSubsystemRefCountIncr(SDL_INIT_GAMECONTROLLER); in SDL_InitSubSystem()308 if ((flags & SDL_INIT_GAMECONTROLLER)) { in SDL_QuitSubSystem()312 if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_GAMECONTROLLER)) { in SDL_QuitSubSystem()315 SDL_PrivateSubsystemRefCountDecr(SDL_INIT_GAMECONTROLLER); in SDL_QuitSubSystem()
84 #define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK… macro90 SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \
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