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Searched refs:SDL_ISPIXELFORMAT_ALPHA (Results 1 – 4 of 4) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtestshape.c92 if(SDL_ISPIXELFORMAT_ALPHA(format->format)) { in main()
/AliOS-Things-master/components/SDL2/include/
A DSDL_pixels.h154 #define SDL_ISPIXELFORMAT_ALPHA(format) \ macro
/AliOS-Things-master/components/SDL2/src/render/
A DSDL_render.c1017 SDL_bool hasAlpha = SDL_ISPIXELFORMAT_ALPHA(format); in GetClosestSupportedFormat()
1022 SDL_ISPIXELFORMAT_ALPHA(renderer->info.texture_formats[i]) == hasAlpha) { in GetClosestSupportedFormat()
1212 SDL_ISPIXELFORMAT_ALPHA(renderer->info.texture_formats[i]) == needAlpha) { in SDL_CreateTextureFromSurface()
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_video.c335 !SDL_ISPIXELFORMAT_ALPHA(info.texture_formats[i])) { in SDL_CreateWindowTexture()

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