Searched refs:SDL_ISPIXELFORMAT_FOURCC (Results 1 – 7 of 7) sorted by relevance
129 (SDL_ISPIXELFORMAT_FOURCC(X) ? \135 (!SDL_ISPIXELFORMAT_FOURCC(format) && \141 (!SDL_ISPIXELFORMAT_FOURCC(format) && \147 (!SDL_ISPIXELFORMAT_FOURCC(format) && \167 #define SDL_ISPIXELFORMAT_FOURCC(format) \ macro
279 !SDL_ISPIXELFORMAT_FOURCC(src_format) && in SDL_CalculateBlit()281 !SDL_ISPIXELFORMAT_FOURCC(dst_format)) { in SDL_CalculateBlit()
45 if (SDL_ISPIXELFORMAT_FOURCC(format) || SDL_BITSPERPIXEL(format) >= 8) { in SDL_CalculatePitch()1272 if (SDL_ISPIXELFORMAT_FOURCC(src_format) && SDL_ISPIXELFORMAT_FOURCC(dst_format)) { in SDL_ConvertPixels()1274 } else if (SDL_ISPIXELFORMAT_FOURCC(src_format)) { in SDL_ConvertPixels()1276 } else if (SDL_ISPIXELFORMAT_FOURCC(dst_format)) { in SDL_ConvertPixels()1280 if (SDL_ISPIXELFORMAT_FOURCC(src_format) || SDL_ISPIXELFORMAT_FOURCC(dst_format)) { in SDL_ConvertPixels()
141 if (SDL_ISPIXELFORMAT_FOURCC(format)) { in SDL_PixelFormatEnumToMasks()
334 if (!SDL_ISPIXELFORMAT_FOURCC(info.texture_formats[i]) && in SDL_CreateWindowTexture()
284 && SDL_ISPIXELFORMAT_FOURCC(data->format)) { in DirectFB_AcquireVidLayer()384 && !SDL_ISPIXELFORMAT_FOURCC(data->format)) { in DirectFB_CreateTexture()
1009 if (SDL_ISPIXELFORMAT_FOURCC(format)) { in GetClosestSupportedFormat()1021 if (!SDL_ISPIXELFORMAT_FOURCC(renderer->info.texture_formats[i]) && in GetClosestSupportedFormat()1122 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { in SDL_CreateTexture()1211 if (!SDL_ISPIXELFORMAT_FOURCC(renderer->info.texture_formats[i]) && in SDL_CreateTextureFromSurface()
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