Searched refs:SDL_Init (Results 1 – 25 of 60) sorted by relevance
123
30 if (SDL_Init(SDL_INIT_VIDEO) < 0) { in main()
19 if (SDL_Init(SDL_INIT_VIDEO) < 0) { in main()
69 if (SDL_Init(0) == -1) { in main()
26 if (SDL_Init(0) == -1) { in main()
53 if (SDL_Init(0) < 0) { in main()
42 if (SDL_Init(SDL_INIT_VIDEO) != -1) { in main()
49 if (SDL_Init(SDL_INIT_AUDIO) < 0) { in main()
42 if (SDL_Init(0) < 0) { in main()
41 if (SDL_Init(SDL_INIT_VIDEO) < 0) { in main()
75 SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_JOYSTICK | in main()
65 if (SDL_Init(SDL_INIT_SENSOR) < 0) { in main()
83 if (SDL_Init(SDL_INIT_AUDIO) < 0) { in main()
94 if (SDL_Init(0) < 0) { in main()
89 if (SDL_Init(0) < 0) { in main()
86 if (SDL_Init(0) < 0) { in main()
42 SDL_Init(SDL_INIT_VIDEO);
51 if (SDL_Init(SDL_INIT_TIMER) < 0) { in main()
102 if (SDL_Init(0) < 0) { in main()
107 if(SDL_Init(SDL_INIT_VIDEO) != 0) in main()
50 if (SDL_Init(init_subsystems) < 0) { in main()
147 if (SDL_Init(SDL_INIT_VIDEO) < 0) { in main()
27 SDLTest_AssertCheck( SDL_Init(initialized_subsystems) == 0, "SDL_Init multiple systems." ); in main_testInitQuitJoystickHaptic()
100 extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
35 SDL now has, internally, a table of function pointers. So, this is what SDL_Init38 UInt32 SDL_Init(Uint32 flags)40 return jump_table.SDL_Init(flags);47 SDL_Init() that you've been calling all this time. But at startup, it looks more 53 return jump_table.SDL_Init(flags);
47 SDL_Init(SDL_INIT_VIDEO); in WebpToSDL()
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