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Searched refs:SDL_InitSubSystem (Results 1 – 13 of 13) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtestautomation_main.c60 … SDLTest_AssertCheck( SDL_InitSubSystem(subsystem) == 0, "SDL_InitSubSystem(%x)", subsystem ); in main_testInitQuitSubSystem()
84 …SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_… in main_testImpliedJoystickInit()
109 …SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_JOYSTICK) == 0, "SDL_InitSubSystem(SDL_INIT_JOYSTI… in main_testImpliedJoystickQuit()
110 …SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_… in main_testImpliedJoystickQuit()
A Dtestautomation_timer.c25 int ret = SDL_InitSubSystem( SDL_INIT_TIMER ); in _timerSetUp()
A Dtestautomation_audio.c23 int ret = SDL_InitSubSystem( SDL_INIT_AUDIO ); in _audioSetUp()
/AliOS-Things-master/components/SDL2/include/
A DSDL.h111 extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
/AliOS-Things-master/components/SDL2/src/
A DSDL.c142 SDL_InitSubSystem(Uint32 flags) in SDL_InitSubSystem() function
291 return SDL_InitSubSystem(flags); in SDL_Init()
/AliOS-Things-master/components/SDL2/src/core/winrt/
A DSDL_winrtapp_xaml.cpp150 if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) { in SDL_WinRTInitXAMLApp()
/AliOS-Things-master/components/SDL2/src/sensor/
A DSDL_sensor.c82 if (SDL_InitSubSystem(SDL_INIT_EVENTS) < 0) { in SDL_SensorInit()
/AliOS-Things-master/components/SDL2/src/test/
A DSDL_test_harness.c189 if (SDL_InitSubSystem(SDL_INIT_TIMER)) { in SDLTest_SetTestTimeout()
/AliOS-Things-master/components/SDL2/src/dynapi/
A DSDL_dynapi_overrides.h55 #define SDL_InitSubSystem SDL_InitSubSystem_REAL macro
A DSDL_dynapi_procs.h86 SDL_DYNAPI_PROC(int,SDL_InitSubSystem,(Uint32 a),(a),return)
/AliOS-Things-master/components/SDL2/src/joystick/
A DSDL_joystick.c234 if (SDL_InitSubSystem(SDL_INIT_EVENTS) < 0) { in SDL_JoystickInit()
/AliOS-Things-master/components/SDL2/src/audio/
A DSDL_audio.c1470 if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { in SDL_OpenAudio()
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_video.c483 if (SDL_InitSubSystem(SDL_INIT_EVENTS) < 0 || in SDL_VideoInit()

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