Home
last modified time | relevance | path

Searched refs:SDL_JOYAXISMOTION (Results 1 – 7 of 7) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtesthotplug.c124 case SDL_JOYAXISMOTION: in main()
A Dtestjoystick.c132 case SDL_JOYAXISMOTION: in loop()
A Dcontrollermap.c458 case SDL_JOYAXISMOTION: in WatchJoystick()
/AliOS-Things-master/components/SDL2/include/
A DSDL_events.h113 SDL_JOYAXISMOTION = 0x600, /**< Joystick axis motion */ enumerator
/AliOS-Things-master/components/SDL2/src/joystick/
A DSDL_joystick.c1212 if (SDL_GetEventState(SDL_JOYAXISMOTION) == SDL_ENABLE) { in SDL_PrivateJoystickAxis()
1214 event.type = SDL_JOYAXISMOTION; in SDL_PrivateJoystickAxis()
1432 SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYHATMOTION, in SDL_JoystickEventState()
A DSDL_gamecontroller.c379 case SDL_JOYAXISMOTION: in SDL_GameControllerEventWatcher()
/AliOS-Things-master/components/SDL2/src/events/
A DSDL_events.c236 SDL_EVENT_CASE(SDL_JOYAXISMOTION) in SDL_LogEvent()
691 if ((!SDL_disabled_events[SDL_JOYAXISMOTION >> 8] || SDL_JoystickEventState(SDL_QUERY))) { in SDL_PumpEvents()

Completed in 17 milliseconds