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Searched refs:SDL_JOYBUTTONDOWN (Results 1 – 8 of 8) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtesthotplug.c131 case SDL_JOYBUTTONDOWN: in main()
A Dtestjoystick.c157 case SDL_JOYBUTTONDOWN: in loop()
A Dcontrollermap.c518 case SDL_JOYBUTTONDOWN: in WatchJoystick()
/AliOS-Things-master/components/SDL2/include/
A DSDL_events.h116 SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ enumerator
/AliOS-Things-master/components/SDL2/src/joystick/
A DSDL_joystick.c1309 event.type = SDL_JOYBUTTONDOWN; in SDL_PrivateJoystickButton()
1433 SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP, SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED in SDL_JoystickEventState()
A DSDL_gamecontroller.c391 case SDL_JOYBUTTONDOWN: in SDL_GameControllerEventWatcher()
/AliOS-Things-master/components/SDL2/src/events/
A DSDL_events.c258 SDL_EVENT_CASE(SDL_JOYBUTTONDOWN) PRINT_JBUTTON_EVENT(event); break; in SDL_LogEvent()
/AliOS-Things-master/components/SDL2/src/test/
A DSDL_test_common.c1409 case SDL_JOYBUTTONDOWN: in SDLTest_PrintEvent()

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