Searched refs:SDL_JOYBUTTONDOWN (Results 1 – 8 of 8) sorted by relevance
131 case SDL_JOYBUTTONDOWN: in main()
157 case SDL_JOYBUTTONDOWN: in loop()
518 case SDL_JOYBUTTONDOWN: in WatchJoystick()
116 SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ enumerator
1309 event.type = SDL_JOYBUTTONDOWN; in SDL_PrivateJoystickButton()1433 SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP, SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED in SDL_JoystickEventState()
391 case SDL_JOYBUTTONDOWN: in SDL_GameControllerEventWatcher()
258 SDL_EVENT_CASE(SDL_JOYBUTTONDOWN) PRINT_JBUTTON_EVENT(event); break; in SDL_LogEvent()
1409 case SDL_JOYBUTTONDOWN: in SDLTest_PrintEvent()
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