Searched refs:SDL_JOYSTICK_AXIS_MIN (Results 1 – 5 of 5) sorted by relevance
262 joystick->hwdata->transaxis[i].offset = SDL_JOYSTICK_AXIS_MIN - axis_min[i]; in SDL_SYS_JoystickOpen()264 … (float) (SDL_JOYSTICK_AXIS_MAX - SDL_JOYSTICK_AXIS_MIN) / (axis_max[i] - axis_min[i]); in SDL_SYS_JoystickOpen()
38 #define JOY_AXIS_THRESHOLD (((SDL_JOYSTICK_AXIS_MAX)-(SDL_JOYSTICK_AXIS_MIN))/100) /* 1% motion …784 diprg.lMin = SDL_JOYSTICK_AXIS_MIN; in EnumDevObjectsCallback()
199 } else if (nValue < SDL_JOYSTICK_AXIS_MIN/2) { in StandardizeAxisValue()200 return SDL_JOYSTICK_AXIS_MIN; in StandardizeAxisValue()665 …if (pBinding->value.axis.axis_min == 0 && pBinding->value.axis.axis_max == SDL_JOYSTICK_AXIS_MIN) { in WatchJoystick()
347 #define SDL_JOYSTICK_AXIS_MIN -32768 macro
605 bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MIN; in SDL_PrivateGameControllerParseElement()607 bind.output.axis.axis_min = SDL_JOYSTICK_AXIS_MIN; in SDL_PrivateGameControllerParseElement()634 bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MIN; in SDL_PrivateGameControllerParseElement()636 bind.input.axis.axis_min = SDL_JOYSTICK_AXIS_MIN; in SDL_PrivateGameControllerParseElement()
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