Searched refs:SDL_JoystickGetButton (Results 1 – 6 of 6) sorted by relevance
/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_joystick.h | 419 extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
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/AliOS-Things-master/components/SDL2/test/ |
A D | testjoystick.c | 198 if (SDL_JoystickGetButton(joystick, i) == SDL_PRESSED) { in loop()
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/AliOS-Things-master/components/SDL2/src/dynapi/ |
A D | SDL_dynapi_overrides.h | 214 #define SDL_JoystickGetButton SDL_JoystickGetButton_REAL macro
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A D | SDL_dynapi_procs.h | 245 SDL_DYNAPI_PROC(Uint8,SDL_JoystickGetButton,(SDL_Joystick *a, int b),(a,b),return)
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/AliOS-Things-master/components/SDL2/src/joystick/ |
A D | SDL_gamecontroller.c | 1870 value = SDL_JoystickGetButton(gamecontroller->joystick, binding->input.button); in SDL_GameControllerGetAxis() 1926 return SDL_JoystickGetButton(gamecontroller->joystick, binding->input.button); in SDL_GameControllerGetButton()
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A D | SDL_joystick.c | 747 SDL_JoystickGetButton(SDL_Joystick * joystick, int button) in SDL_JoystickGetButton() function
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