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Searched refs:SDL_JoystickGetButton (Results 1 – 6 of 6) sorted by relevance

/AliOS-Things-master/components/SDL2/include/
A DSDL_joystick.h419 extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
/AliOS-Things-master/components/SDL2/test/
A Dtestjoystick.c198 if (SDL_JoystickGetButton(joystick, i) == SDL_PRESSED) { in loop()
/AliOS-Things-master/components/SDL2/src/dynapi/
A DSDL_dynapi_overrides.h214 #define SDL_JoystickGetButton SDL_JoystickGetButton_REAL macro
A DSDL_dynapi_procs.h245 SDL_DYNAPI_PROC(Uint8,SDL_JoystickGetButton,(SDL_Joystick *a, int b),(a,b),return)
/AliOS-Things-master/components/SDL2/src/joystick/
A DSDL_gamecontroller.c1870 value = SDL_JoystickGetButton(gamecontroller->joystick, binding->input.button); in SDL_GameControllerGetAxis()
1926 return SDL_JoystickGetButton(gamecontroller->joystick, binding->input.button); in SDL_GameControllerGetButton()
A DSDL_joystick.c747 SDL_JoystickGetButton(SDL_Joystick * joystick, int button) in SDL_JoystickGetButton() function

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