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Searched refs:SDL_KEYDOWN (Results 1 – 25 of 32) sorted by relevance

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/AliOS-Things-master/components/SDL2/test/
A Dtestdrawchessboard.c84 if ((e.type == SDL_KEYDOWN) && (e.key.keysym.sym == SDLK_ESCAPE)) { in loop()
A Dteststreaming.c101 case SDL_KEYDOWN: in loop()
A Dtestaudiocapture.c35 } else if (e.type == SDL_KEYDOWN) { in loop()
A Dtesthittesting.c107 case SDL_KEYDOWN: in main()
A Dtestspriteminimal.c135 if (event.type == SDL_QUIT || event.type == SDL_KEYDOWN) { in loop()
A Dcheckkeys.c160 case SDL_KEYDOWN: in loop()
A Dtestshape.c158 if(event.type == SDL_KEYDOWN) { in main()
A Dtestjoystick.c169 case SDL_KEYDOWN: in loop()
A Dtestgamecontroller.c160 case SDL_KEYDOWN: in loop()
A Dtestoverlay2.c203 case SDL_KEYDOWN: in loop()
A Dcontrollermap.c537 case SDL_KEYDOWN: in WatchJoystick()
731 case SDL_KEYDOWN: in main()
A Dtestgesture.c186 case SDL_KEYDOWN: in loop()
A Dtestintersections.c223 case SDL_KEYDOWN: in loop()
A Dtestshader.c473 if ( event.type == SDL_KEYDOWN ) { in main()
A Dtestgl2.c391 if (event.type == SDL_KEYDOWN) { in main()
A Dtestyuv.c412 if (event.type == SDL_KEYDOWN) { in main()
/AliOS-Things-master/components/SDL2/src/gfx/Test/
A DTestFramerate.c36 case SDL_KEYDOWN: in HandleEvent()
A DTestGfxTexture.c33 case SDL_KEYDOWN: in HandleEvent()
A DTestABGR.c37 case SDL_KEYDOWN: in WaitForEvent()
A DTestFonts.c37 case SDL_KEYDOWN: in WaitForEvent()
A DTestGfxBlit.c39 case SDL_KEYDOWN: in HandleEvent()
A DTestShrink.c29 case SDL_KEYDOWN: in HandleEvent()
A DLaplaceRelaxation.c50 case SDL_KEYDOWN: in HandleEvent()
/AliOS-Things-master/components/SDL2/src/events/
A DSDL_keyboard.c705 type = SDL_KEYDOWN; in SDL_SendKeyboardKeyInternal()
774 if (SDL_KEYDOWN == type) { in SDL_SendKeyboardKeyInternal()
/AliOS-Things-master/components/SDL2/include/
A DSDL_events.h98 SDL_KEYDOWN = 0x300, /**< Key pressed */ enumerator

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