/AliOS-Things-master/components/SDL2/test/ |
A D | testrumble.c | 52 SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); in main() 91 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to find device matching '%s', aborting.\n", in main() 99 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to create the haptic device: %s\n", in main() 105 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No Haptic devices found!\n"); in main() 113 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Rumble not supported!\n"); in main() 117 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to initialize rumble: %s\n", SDL_GetError()); in main() 122 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to play rumble: %s\n", SDL_GetError() ); in main() 131 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to play rumble: %s\n", SDL_GetError() ); in main() 149 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL compiled without Haptic support.\n"); in main()
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A D | testmessage.c | 62 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error Presenting MessageBox: %s\n", SDL_GetError()); in button_messagebox() 89 SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); in main() 96 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error Presenting MessageBox: %s\n", SDL_GetError()); in main() 105 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error Presenting MessageBox: %s\n", SDL_GetError()); in main() 115 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error Presenting MessageBox: %s\n", SDL_GetError()); in main() 125 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error Presenting MessageBox: %s\n", SDL_GetError()); in main() 135 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error Presenting MessageBox: %s\n", SDL_GetError()); in main() 148 …SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL video subsystem: %s\n", SDL_Ge… in main() 179 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error Presenting MessageBox: %s\n", SDL_GetError()); in main()
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A D | testfilesystem.c | 24 SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); in main() 27 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init() failed: %s\n", SDL_GetError()); in main() 33 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't find base path: %s\n", in main() 42 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't find pref path: %s\n", in main() 51 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't find pref path without organization: %s\n", in main()
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A D | testoverlay2.c | 249 SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); in main() 252 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError()); in main() 261 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, in main() 266 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, in main() 273 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, in main() 285 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, in main() 290 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, in main() 297 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, in main() 306 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unrecognized option: %s.\n", argv[1]); in main() 314 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Can't allocate memory for movie !\n"); in main() [all …]
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A D | testresample.c | 30 SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); in main() 41 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init() failed: %s\n", SDL_GetError()); in main() 46 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "failed to load %s: %s\n", argv[1], SDL_GetError()); in main() 53 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "failed to build CVT: %s\n", SDL_GetError()); in main() 62 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory.\n"); in main() 70 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Conversion failed: %s\n", SDL_GetError()); in main() 80 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "fopen('%s') failed: %s\n", argv[2], SDL_GetError()); in main() 107 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "fclose('%s') failed: %s\n", argv[2], SDL_GetError()); in main()
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A D | testdisplayinfo.c | 38 SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); in main() 42 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError()); in main() 61 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, " DPI: failed to query (%s)\n", SDL_GetError()); in main() 67 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, " CURRENT: failed to query (%s)\n", SDL_GetError()); in main() 73 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, " DESKTOP: failed to query (%s)\n", SDL_GetError()); in main() 80 …SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, " MODE %d: failed to query (%s)\n", m, SDL_GetError(… in main()
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A D | testlock.c | 72 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't lock mutex: %s", SDL_GetError()); in Run() 79 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't unlock mutex: %s", SDL_GetError()); in Run() 99 SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); in main() 103 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError()); in main() 111 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create mutex: %s\n", SDL_GetError()); in main() 122 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create thread!\n"); in main()
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A D | testyuv.c | 83 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory"); in verify_yuv_data() 134 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't allocate test surfaces"); in run_automated_tests() 141 …SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "ConvertRGBtoYUV() doesn't support converting to %s\n",… in run_automated_tests() 146 …SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed conversion from %s to RGB\n", SDL_GetPixelForma… in run_automated_tests() 159 …SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed conversion from RGB to %s\n", SDL_GetPixelForma… in run_automated_tests() 318 …SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Running automated test, pattern size %d, extra pitch %d… in main() 336 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError()); in main() 348 …SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create converted surface: %s\n", SDL_GetError… in main() 365 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError()); in main() 371 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError()); in main() [all …]
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A D | testvulkan.c | 223 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, in loadGlobalFunctions() 260 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, in createInstance() 274 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, in createInstance() 286 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, in createInstance() 338 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, in findPhysicalDevice() 345 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, in findPhysicalDevice() 360 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, in findPhysicalDevice() 574 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, in createSemaphore() 593 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, in getSurfaceCaps() 602 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, in getSurfaceCaps() [all …]
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A D | teststreaming.c | 80 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't lock texture: %s\n", SDL_GetError()); in UpdateTexture() 133 SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); in main() 136 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError()); in main() 143 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Can't find the file moose.dat !\n"); in main() 157 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create window: %s\n", SDL_GetError()); in main() 163 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create renderer: %s\n", SDL_GetError()); in main() 169 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create texture: %s\n", SDL_GetError()); in main()
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A D | testgles.c | 114 SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); in main() 178 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n"); in main() 186 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_GL_CreateContext(): %s\n", SDL_GetError()); in main() 210 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_RED_SIZE: %s\n", in main() 217 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_GREEN_SIZE: %s\n", in main() 224 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_BLUE_SIZE: %s\n", in main() 231 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_DEPTH_SIZE: %s\n", in main() 239 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s\n", in main() 247 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLESAMPLES: %s\n", in main() 256 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_ACCELERATED_VISUAL: %s\n", in main() [all …]
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A D | testnative.c | 61 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError()); in LoadSprite() 73 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError()); in LoadSprite() 135 SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); in main() 138 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL video: %s\n", in main() 152 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't find native window code for %s driver\n", in main() 159 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create native window\n"); in main() 164 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create SDL window: %s\n", SDL_GetError()); in main() 172 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError()); in main() 191 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n"); in main()
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A D | testshape.c | 59 SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); in main() 62 …SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Shape requires at least one bitmap file as argumen… in main() 67 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not initialize SDL video."); in main() 74 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not allocate memory."); in main() 87 …SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not load surface from named bitmap file: %s", ar… in main() 112 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create shaped window for SDL_Shape."); in main() 122 …SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create rendering context for SDL_Shape windo… in main() 140 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create texture for SDL_shape."); in main() 152 …SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Changing to shaped bmp: %s", pictures[current_picture].… in main() 170 …SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Changing to shaped bmp: %s", pictures[current_picture].… in main()
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A D | testhaptic.c | 52 SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); in main() 98 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to create the haptic device: %s\n", in main() 105 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No Haptic devices found!\n"); in main() 130 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError()); in main() 146 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError()); in main() 164 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError()); in main() 184 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError()); in main() 202 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError()); in main() 221 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError()); in main() 239 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError()); in main() [all …]
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A D | testtimer.c | 49 SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); in main() 52 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError()); in main() 83 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,"Could not create timer 1: %s\n", SDL_GetError()); in main() 86 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,"Could not create timer 2: %s\n", SDL_GetError()); in main() 89 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,"Could not create timer 3: %s\n", SDL_GetError()); in main()
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A D | testmultiaudio.c | 81 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Too many devices (%d), clamping to 64...\n", in test_multi_audio() 97 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Open device failed: %s\n", SDL_GetError()); in test_multi_audio() 125 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Open device %d failed: %s\n", i, SDL_GetError()); in test_multi_audio() 169 SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); in main() 173 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError()); in main() 181 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Don't see any specific audio devices!\n"); in main() 189 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", argv[1], in main()
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A D | loopwavequeue.c | 80 SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); in main() 84 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError()); in main() 95 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError()); in main() 115 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open audio: %s\n", SDL_GetError()); in main()
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A D | testthread.c | 86 SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); in main() 90 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError()); in main() 109 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create thread: %s\n", SDL_GetError()); in main() 123 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create thread: %s\n", SDL_GetError()); in main()
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A D | testerror.c | 50 SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); in main() 54 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError()); in main() 64 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create thread: %s\n", SDL_GetError()); in main()
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A D | testime.c | 133 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to open font file: %s\n", fontname); in unifont_init() 149 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Unexpected end of hex file.\n"); in unifont_init() 170 …SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Malformed hexadecimal number in hex file on l… in unifont_init() 183 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Unexpected end of hex file.\n"); in unifont_init() 194 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Unexpected end of hex file.\n"); in unifont_init() 201 …SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Malformed hexadecimal glyph data in hex file … in unifont_init() 270 …SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Tried to load out of range texture %u.\n", te… in unifont_load_texture() 277 …SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to allocate %d MiB for a texture.\n", … in unifont_load_texture() 304 …SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to create texture %u for renderer %d.\… in unifont_load_texture() 639 SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); in main() [all …]
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A D | testdrawchessboard.c | 104 SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); in main() 109 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init fail : %s\n", SDL_GetError()); in main() 118 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation fail : %s\n",SDL_GetError()); in main() 125 …SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Render creation for surface fail : %s\n",SDL_GetError(… in main()
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A D | testgl2.c | 224 SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); in main() 280 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_GL_CreateContext(): %s\n", SDL_GetError()); in main() 322 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_RED_SIZE: %s\n", SDL_GetError()); in main() 328 …SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_GREEN_SIZE: %s\n", SDL_GetError()… in main() 334 …SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_BLUE_SIZE: %s\n", SDL_GetError()); in main() 340 …SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_DEPTH_SIZE: %s\n", SDL_GetError()… in main() 347 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s\n", in main() 355 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLESAMPLES: %s\n", in main() 365 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_ACCELERATED_VISUAL: %s\n", in main() 436 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No OpenGL support on this system\n"); in main()
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A D | testshader.c | 141 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to compile shader:\n%s\n%s", source, info); in CompileShader() 247 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to compile shader!\n"); in InitShaders() 425 SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); in main() 429 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to initialize SDL: %s\n", SDL_GetError()); in main() 436 …SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to create OpenGL window: %s\n", SDL_GetError()); in main() 442 …SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to create OpenGL context: %s\n", SDL_GetError()… in main() 449 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to load icon.bmp: %s\n", SDL_GetError()); in main() 461 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Shaders not supported!\n"); in main() 494 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No OpenGL support on this system\n"); in main()
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A D | testaudiohotplug.c | 101 …SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Got new %s device at index %u, but failed to get the n… in iteration() 111 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open '%s': %s\n", name, SDL_GetError()); in iteration() 143 SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); in main() 147 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError()); in main() 161 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError()); in main()
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A D | testloadso.c | 43 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError()); in main() 58 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_LoadObject('%s') failed: %s\n", in main() 64 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_LoadFunction('%s') failed: %s\n", in main()
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