Searched refs:SDL_LOG_CATEGORY_RENDER (Results 1 – 6 of 6) sorted by relevance
/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_log.h | 72 SDL_LOG_CATEGORY_RENDER, enumerator
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/AliOS-Things-master/components/SDL2/src/render/opengl/ |
A D | SDL_shaders_gl.c | 366 SDL_LogError(SDL_LOG_CATEGORY_RENDER, in CompileShader()
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A D | SDL_render_gl.c | 289 SDL_LogError(SDL_LOG_CATEGORY_RENDER, "%s", message); in GL_HandleDebugMessage() 291 SDL_LogDebug(SDL_LOG_CATEGORY_RENDER, "%s", message); in GL_HandleDebugMessage() 1705 SDL_LogInfo(SDL_LOG_CATEGORY_RENDER, "OpenGL shaders: %s", in GL_CreateRenderer()
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/AliOS-Things-master/components/SDL2/src/render/direct3d/ |
A D | SDL_render_d3d.c | 1274 …SDL_LogError(SDL_LOG_CATEGORY_RENDER, "SDL failed to get a vertex buffer for this Direct3D 9 rende… in D3D_RunCommandQueue() 1275 SDL_LogError(SDL_LOG_CATEGORY_RENDER, "Dropping back to a slower method."); in D3D_RunCommandQueue() 1276 …SDL_LogError(SDL_LOG_CATEGORY_RENDER, "This might be a brief hiccup, but if performance is bad, th… in D3D_RunCommandQueue() 1277 … SDL_LogError(SDL_LOG_CATEGORY_RENDER, "This error will not be logged again for this renderer."); in D3D_RunCommandQueue()
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/AliOS-Things-master/components/SDL2/src/test/ |
A D | SDL_test_common.c | 196 SDL_LogSetPriority(SDL_LOG_CATEGORY_RENDER, SDL_LOG_PRIORITY_VERBOSE); in SDLTest_CommonArg()
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/AliOS-Things-master/components/SDL2/src/render/ |
A D | SDL_render.c | 892 SDL_LogInfo(SDL_LOG_CATEGORY_RENDER, in SDL_CreateRenderer()
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