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Searched refs:SDL_LoadWAV (Results 1 – 6 of 6) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dloopwavequeue.c94 if (SDL_LoadWAV(filename, &wave.spec, &wave.sound, &wave.soundlen) == NULL) { in main()
A Dloopwave.c134 if (SDL_LoadWAV(filename, &wave.spec, &wave.sound, &wave.soundlen) == NULL) { in main()
A Dtestresample.c45 if (SDL_LoadWAV(argv[1], &spec, &data, &len) == NULL) { in main()
A Dtestaudiohotplug.c160 if (SDL_LoadWAV(filename, &spec, &sound, &soundlen) == NULL) { in main()
A Dtestmultiaudio.c188 if (SDL_LoadWAV(argv[1], &spec, &sound, &soundlen) == NULL) { in main()
/AliOS-Things-master/components/SDL2/include/
A DSDL_audio.h484 #define SDL_LoadWAV(file, spec, audio_buf, audio_len) \ macro

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