Searched refs:SDL_LoadWAV (Results 1 – 6 of 6) sorted by relevance
/AliOS-Things-master/components/SDL2/test/ |
A D | loopwavequeue.c | 94 if (SDL_LoadWAV(filename, &wave.spec, &wave.sound, &wave.soundlen) == NULL) { in main()
|
A D | loopwave.c | 134 if (SDL_LoadWAV(filename, &wave.spec, &wave.sound, &wave.soundlen) == NULL) { in main()
|
A D | testresample.c | 45 if (SDL_LoadWAV(argv[1], &spec, &data, &len) == NULL) { in main()
|
A D | testaudiohotplug.c | 160 if (SDL_LoadWAV(filename, &spec, &sound, &soundlen) == NULL) { in main()
|
A D | testmultiaudio.c | 188 if (SDL_LoadWAV(argv[1], &spec, &sound, &soundlen) == NULL) { in main()
|
/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_audio.h | 484 #define SDL_LoadWAV(file, spec, audio_buf, audio_len) \ macro
|
Completed in 5 milliseconds