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Searched refs:SDL_MOUSEMOTION (Results 1 – 7 of 7) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtestrelative.c43 case SDL_MOUSEMOTION: in loop()
A Dtestoverlay2.c197 case SDL_MOUSEMOTION: in loop()
/AliOS-Things-master/components/SDL2/src/events/
A DSDL_mouse.c439 if (SDL_GetEventState(SDL_MOUSEMOTION) == SDL_ENABLE) {
441 event.motion.type = SDL_MOUSEMOTION;
834 SDL_FlushEvent(SDL_MOUSEMOTION);
A DSDL_events.c112 ( (event->type == SDL_MOUSEMOTION) || in SDL_LogEvent()
210 SDL_EVENT_CASE(SDL_MOUSEMOTION) in SDL_LogEvent()
/AliOS-Things-master/components/SDL2/include/
A DSDL_events.h107 SDL_MOUSEMOTION = 0x400, /**< Mouse moved */ enumerator
/AliOS-Things-master/components/SDL2/src/test/
A DSDL_test_common.c1233 if ((event->type == SDL_MOUSEMOTION) || (event->type == SDL_FINGERMOTION)) { in SDLTest_PrintEvent()
1340 case SDL_MOUSEMOTION: in SDLTest_PrintEvent()
1900 case SDL_MOUSEMOTION: in SDLTest_CommonEvent()
/AliOS-Things-master/components/SDL2/src/render/
A DSDL_render.c651 } else if (event->type == SDL_MOUSEMOTION) { in SDL_RendererEventWatch()

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